Book of Beasts

Cerdrythe is not one person, but an ancient society of inner circle druids formed in old Celtic times. From the bleak, dark edges of history they have gathered any and all magickal lore they could get their hands on concerning animals and beasts which they would use to guide their faith and followers. Their repertoire was expanded significantly during the age of discovery where they gained contact with Native American, African, Indonesian and aboriginal sorcerers of a similar vein and exchanged information with them and even expanded their circle. Today they keep the largest amount of creature spells around.

Basic Beast Spells

Spirit Claws - 2cp
You gain natural weapons that ignore half the enemy's soak. These weapons are invisible except for in rounds they are used.
Spirit Claws: Basic Ritual; Grants the augmentation of Spirit Claws. Requires amongst other common magickal ingredients the severed claw of a mighty beast. Takes 12 hours.

Bite of the Serpent - 2cp
6 + Double athletics damage. This attack deals acid elemental damage.
Bite of the Serpent: Basic Ritual; Grants the augmentation of Bite of the Serpent. Requires amongst other common magickal ingredients the fangs of a deadly venomous snake. Takes 12 hours.

Feline Agility - 2cp
You ignore the first 100 meters of fall damage, can jump twice the usual height, and gain +1 athletics.
Feline Agility: Basic Ritual; Grants the augmentation of Feline Agility. Requires amongst other common magickal ingredients the heart of a cat. Takes 12 hours.

Wind Across the Plains - 2cp
You gain +2 speed, can jump twice as far, and gain +1 strength.
Wind Across the Plains: Basic Ritual; Grants the augmentation of Wind Across the Plains. Requires amongst other common magickal ingredients the hoof of a horse or buffalo. Takes 12 hours.

Heart of the Forest - 2cp
You gain +2 to stealth checks, and gain +1 toughness.
Heart of the Forest: Basic Ritual; Grants the augmentation of Heart of the Forest. Requires amongst other common magickal ingredients the hoof of a horse or buffalo. Takes 12 hours.

Bind to Beast
Casting Time: 3 hours
Required Components: Fresh water, Ink made from rare herbs and local dye, a selection of local herbs and nuts, a red hot iron (or steel) needle (or branding iron with your unique sigil)
Effect: Before the ritual begins, the caster must tattoo or brand the beast in question in its habitat with the sigil and ink. They must then perform the ritual in that same sort of habitat (ie, for a bear, it would be it the woods it lives in, for a whale, the same climate area of the ocean you found it etc.). The ritual ends with the caster scratching the sigil into their skin and lasts until the wound heals. The sigil can be scribed larger or deeper so the spell lasts longer, or smaller and more superficial for a shorter duration (and more importantly, no mutilation). The sort of flesh cutting this ritual requires is often healed first by healing abilities and spells. The spell fails if the beast leaves the habitat during the ritual. The caster can bind herself to as many beasts as she can muster.
When under the effects of this spell, the beast is linked to the caster spiritually and partially mentally. The beast will act as per normal, but not attack the caster under any circumstances, shy away from attacking those she is friendly to and act more aggressively to those she holds an enmity for. Both know the direction the other is in and roughly how far at all times. The caster can call the beast to her at any time if both are within the same habitat the ritual was cast in. This ritual forms a basis for many further beast rituals.