BrOAGS Abilities

This article is part of the rules of BrOAGS.

Overview

There are nine Abilities split into three groups; Physical, Mental and Integrated.

A character's prowess in an Ability is fundamentally defined by that Ability's Score. This Score, however, translates to a Rank and it is the Ability's Rank that will be used when making an Ability Check, see the System page.

Score & Rank

Ability Ranks run from 1 to 12. Human characters should normally have Ability Ranks between 1 and 5. Rank 1 corresponds to a Score of 5-9, Rank 2 to a Score of 10-14 and so on with Scores of 60 and greater being Rank 12. Should a Score of 0-4 be achieved the character no longer makes Checks for that Ability and will instead automatically pass or fail the Check, depending on the nature of the Check.

Rank Score Description
1 5-9 Poor; below human average
2 10-14 Mediocre; about human average
3 15-19 Good; above human average
4 20-24 Excellent; highly effective by human standards
5 25-29 Superb; fantastically good by human standards
6 30-34 Low Superhuman
7 35-39 Superhuman
8 40-44 High Superhuman
9 45-49 Low Fantastical
10 50-54 Fantastical
11 55-59 High Fantastical
12 60+ Grotesque

Human Average

When creating human characters, the effects on Ability Scores of Advantages and Disadvantages are applied to a starting, or base, Score of 10 in all Abilities.

Physical Abilities

Athletics: Ability to run, jump, climb and balance.

Strength: Ability to break, lift, grapple and throw.

Toughness: Ability to resist physical injury.

Mental Abilities

Intelligence: Ability to process and recall information.

Socialise: Ability to understand and influence other people.

Willpower: Ability to resist persuasion and mental trauma

Integrated Abilities

Marksmanship: Ability to shoot or throw ranged weapons.

Melee: Ability to fight in close combat, either unarmed or with melee weapons.

Perception: Ability to notice and react to stimuli.