BrOAGS Character Creation

This article is part of the rules of BrOAGS.

Character Points

Characters are built with a number of Character Points, cp, which are used to cost the various attributes of the characters.

Nature

A character's Nature defines them fundamentally. Example Natures are listed below, note that most natures can be combined; you can be a Magickally Altered Human Cyborg or a Genetically Engineered Psychic Werewolf. Obviously some combinations are unlikely; Artificial Angel Ghosts, for example, are right out. If a being's Nature includes Angel or Ghost, they ought to be built by the spirit rules.

Angel: One of a race of incorporeal spirits native to the dimension they call Heaven. Divided into two factions; Rebels and Loyalist, subservient to Lucifer and God, respectively.

Artificial: A being who was created rather than born.

Cyborg: A being who has been augmented with mechanical or electrical parts. Most cyborgs are the result of xenotech or Mad Science.

Ghost: A formerly living incorporeal spirit.

Genetically Altered: A being who has been genetically engineered, granting it additional powers or weaknesses. Most genetic alteration is the result of xenotech or Mad Science.

Human: Nothing special here.

Magickally Altered: A being that has been the subject of a ritual granting it additional powers or weaknesses.

Psychic: A being with inborn magickal powers, most frequently telepathy or telekinesis.

Vampire: A formerly living being who was infected with vampirism at time of death.

Werewolf: A being who has been infected with lycanthropy.

Xenoform: A being from a parallel universe.

Attributes

Advantages: Advantages are positive traits that increase one or more Ability Scores, and hence potentially Ability Ranks, and/or imbue the character with some beneficial facet. This is where Character Points are spent.

Disadvantages: Disadvantages are negative traits that decrease one or more Ability Scores, and hence potentially Ability Ranks, and/or imbue the character with some detrimental facet. Here it is possible to unlock more Character Points to spend on Advantages.

Abilities: There are nine different Abilities each with an Ability Score and a corresponding Ability Rank. All beings have for free at least Rank 1 in all Abilities. Higher Ranks are acquired through the purchasing of certain Advantages. Humans have an average of Rank 2 in all Abilities and may not have any Ability higher than 5. The highest Rank is 12. Ability Scores start at 10, human average, and final Scores, and hence Ranks, are calculated from the effects of all Advantages and Disadvantages being added to the starting Scores of 10.

Info for the Character Sheet

First Language: Characters with at least Intelligence Rank 1 know a language.

Hit Points: The character starts with Hit Points, hp, equal to 5 times their Toughness.

Psy Points: The character starts with Psy Points, pp, equal to 5 times their Willpower.

Character Depth

Name: All characters need a name. For most characters, their legal name, the name they're known by and their True Name are the same. Characters with the No Identity Disadvantage have no legal name and must use false IDs when interacting with mortal authorities. Characters with the Unknown True Name Advantage have either trained themselves to think of themselves by a new, secret name or have taken steps to conceal their original name

Back-story: While not involved in the mechanisms of play, this is where depth can be brought to a character, making them more than some numbers and a list of skills.