Concentrated Fire

Possible replacement to Hail of Fire. Doesn't really help make Defence less useful, but it does mean that Defence 6 is not total immunity to mooks and it should speed up big fights a lot.

Concentrated Fire: When 3 or more indentical characters are firing on a single target, the GM may elect to use the Concentrated Fire rules. The target makes a single Defence roll against a difficulty equal to the attackers' Marksmanship plus a Concentrated Fire bonus according to the table below. The target is hit once for every point by which they fail the Defence check, up to maximum of the number of attackers.

Number of attackers Concentrated Fire bonus
3-4 +1
5-6 +2
7-8 +3
9-10 +4
11-12 +5

A group of characters dual-weilding or using weapons with the Two Shots quality make a single Concentrated Fire attack per round with each character counting as two attackers.

If more than 12 indentical characters (or more than 6 characters with two shots) are shooting a single target, they should be split into multiple groups and resolved seperately.

Dogpile: When 3 or more indentical characters are making melee attacks on a single target, the GM may elect to use the Dogpile rules. The target makes a single Defence roll against a difficulty equal to the attackers' Marksmanship plus a Dogpile bonus according to the table below. The target is hit once for every point by which they fail the Defence check, up to maximum of the number of attackers.

Number of attackers Dogpile bonus
3-4 +1
5-6 +2
7-8 +3
9-10 +4
11-12 +5

A group of characters who are dual-weilding make a single Dogpile attack with each of them counting as two attackers. No more than 6 characters may dogpile a single target, though if they dual weild they make count as up to 12 attackers.