OAGS Clawed Hand Brotherhood

Clawed Hand Initiate
Character Points: 10

Defence: 4
Marksmanship: 2
Melee: 4
Strength: 3
Toughness: 3

Athletics: 3
Intelligence: 2
Perception: 3
Socialize: 2
Willpower: 4

Hit Points: 15
Weapon: Iron Hand Punches(5 Damage, +2 to hit, Two attacks)
Armour: None

Advantages:

  • Martial Artist(Clawed Hand Style)

Disadvantages:

  • Uncontrolled Werewolf
    • Alllergy(wolfsbane)
    • Weakness(silver)

Wolf-Form

Defence: 5
Marksmanship: 1
Melee: 5
Strength: 8
Toughness: 8

Athletics: 5
Perception: 8
Socialize: 1
Willpower: 5

Hit Points: 40
Weapons: Bite(20 Damage, Two-handed) or Claw(10 Damage, One-handed)
Armour: None

Advantages:

  • Natural Weapon
  • Pain-Resistant
  • Regeneration

Disadvantages:

  • Allergy(wolfsbane)
  • Animal Intelligence
  • Minor Foible(bloodlust)
  • Missing Hand x2
  • Nonhuman Appearance
  • Weakness(silver)

Clawed Hand Monk
Character Points: 15

Defence: 5
Marksmanship: 2
Melee: 5
Strength: 4
Toughness: 4

Athletics: 4
Intelligence: 2
Perception: 4
Socialize: 2
Willpower: 5

Hit Points: 20
Weapon: Iron Hand Punches(6 Damage, +2 to hit, Two attacks)
Armour: None

Advantages:

  • Martial Artist(Clawed Hand Style)

Disadvantages:

  • Uncontrolled Werewolf
    • Alllergy(wolfsbane)
    • Weakness(silver)

Wolf-Form

Defence: 5
Marksmanship: 1
Melee: 5
Strength: 9
Toughness: 9

Athletics: 6
Perception: 9
Socialize: 1
Willpower: 5

Hit Points: 45
Weapons: Bite(22 Damage, Two-handed) or Claw(11 Damage, One-handed)
Armour: None

Advantages:

  • Natural Weapon
  • Pain-Resistant
  • Regeneration

Disadvantages:

  • Allergy(wolfsbane)
  • Animal Intelligence
  • Minor Foible(bloodlust)
  • Missing Hand x2
  • Nonhuman Appearance
  • Weakness(silver)

Clawed Hand Master
Character Point: 45

Defence: 5
Marksmanship: 2
Melee: 5
Strength: 4
Toughness: 4

Athletics: 5
Intelligence: 2
Perception: 5
Socialize: 2
Willpower: 5

Hit Points: 20
Weapon: Iron Hand Punches(6 Damage, +2 to hit, Two attacks)
Armour: None

Advantages:

  • Martial Artist(Clawed Hand Style)
  • Controlled Werewolf
    • Allergy(wolfsbane)
    • Weakness(silver)

Wolf Form
As above, except

Defence: 7
Melee: 7
Strength: 9
Toughness: 9
Athletics: 7
Perception: 10

Hit Points: 45
Weapon: Clawed Hand Kata(11 Damage, +2 to hit, +2 Defence, two attacks) or Bonebreaking Bite(30 Damage)
Armour: None

Advantages:

  • Natural Weapon
  • Pain-Resistant
  • Regeneration

Disadvantages:

  • Minor Foible(bloodlust)
  • Missing Hand x2
  • Nonhuman Appearance

Clawed Hand Grand Master
Character Points: 60

Defence: 5
Marksmanship: 2
Melee: 5
Strength: 5
Toughness: 5

Athletics: 5
Intelligence: 5
Perception: 5
Socialize: 4
Willpower: 6

Hit Points: 25
Weapon: Iron Hand Punches(7 Damage, +2 to hit, Two attacks) or Dim Mak(18 Damage)
Armour: None

Advantages:

  • Ally(Dalai Lama, Moderate)
  • Controlled Werewolf
    • Allergy(wolfsbane)
    • Weakness(silver)
  • Supernatural Martial Artist(Clawed Hand Style, Blue Lotus Kung Fu, Wolf-Man Apotheosis)

Wolf Form
As above, except

Defence: 7
Melee: 7
Strength: 10
Toughness: 10
Athletics: 7
Perception: 10

Hit Points: 50
Weapon: Leaping Slash(18 Damage, Two attacks, second attack at +2 to hit.)
Armour: None

Advantages:

  • Natural Weapon
  • Pain-Resistant
  • Regeneration

Disadvantages:

  • Minor Foible(bloodlust)
  • Missing Hand x2
  • Nonhuman Appearance

Clawed Hand Style: Iron Hand Punches, Sweep Kick, Rising Attack, Clawed Hand Kata, Bonebreaking Bite
Blue Lotus Kung Fu: Dim Mak, Disarming Flourish, Shoulder Throw, Spear, Spin Kick