This article is part of the rules of OAGS
Abilities are rated between 1 and 10. Human characters should normally have abilities between 1 and 5, but truly exceptional humans may have a single ability at 6.
| Rating | Description |
| 1 | Poor; below human average |
| 2 | Mediocre; about human average |
| 3 | Good; above human average |
| 4 | Excellent; highly effective by human standards |
| 5 | Superb; fantastically good by human standards |
| 6 | Human Peak; the best or one of the best in the world by human standards |
| 7 | Low Superhuman |
| 8 | Superhuman |
| 9 | High Superhuman |
| 10 | Very High Superhuman |
Combat Abilities
Block: Ability to parry and avoid blows from melee weapons.
Dodge: Ability to evade ranged attacks like bullets, arrows or thrown weapons.
Marksmanship: Ability to shoot or throw ranged weapons.
Melee: Ability to fight in close combat, either unarmed or with melee weapons.
Strength: Ability to break, lift, grapple and throw.
Toughness: Ability to resist physical trauma.
Non-Combat Abilities
Athletics: Ability to run, jump, climb and balance.
Intelligence: Ability to process and recall information.
Perception: Ability to notice and react to stimuli.
Socialize: Ability to understand and influence other people.
Stealth: Ability to hide, sneak and ambush people.
Willpower: Ability to resist persuasion and mental trauma





