Agency Intervention Operative
Character Points: 40
Block: 4
Dodge: 4
Marksmanship: 4
Melee: 4
Strength: 4
Toughness: 4
Athletics: 4
Intelligence: 2
Perception: 4
Socialize: 2
Stealth: 4
Willpower: 4
Hit Points: 20
Weapon: Battle Rifle with Advanced Sights(9 Damage, two shots, +1 to hit)
Armour: Kevlar Body Armour and Helmet(Soak 4)
Advantages:
- Armour Training
- Firearms Training
- Pain Resistance
Agency Investigation Operative
Character Points: 40
Block: 3
Dodge: 3
Marksmanship: 3
Melee: 3
Strength: 3
Toughness: 3
Athletics: 2(3)
Intelligence: 4
Perception: 4
Socialize: 4
Stealth: 4
Willpower: 4
Hit Points: 15
Weapons: Dual Light Handguns(6 Damage, Quick Draw, Subtle)
Armour: Leather Trenchcoat(1 Soak)
Advantages:
- Detective
- Expert (Espionage)
- Firearms Training
- Hacker
- Pain-Resistant
- Spy
- Thief
Agency Ritualist
Character Points: 40
Block: 3
Dodge: 3
Marksmanship: 4
Melee: 3
Strength: 3
Toughness: 3
Athletics: 2(3)
Intelligence: 5
Perception: 4
Socialize: 4
Stealth: 3
Willpower: 5
Hit Points: 15
Weapons: Handcannon(9 Damage, Quick Draw)
Armour: Leather Trenchcoat(1 Soak)
Advantages:
- Aura Sight
- Expert (Occult)
- Ghost Touch
- Magick 2
Agency Wheelman
Character Points: 40
Block: 3
Dodge: 3
Marksmanship: 3
Melee: 3
Strength: 3
Toughness: 3
Athletics: 3(4)
Intelligence: 4
Perception: 5
Socialize: 3
Stealth: 3
Willpower: 4
Hit Points: 15
Weapons: SMG(7 Damage, Two Shots, Quick Draw)
Armour: Leather Trenchcoat(1 Soak)
Advantages:
- Firearms Training
- Pain Resistance
- Technology 1
- Technological Speciality (Vehicles)
- Vehicle Training 3 (boats, tanks, helicopters)
Agency Field Medic
Character Points: 35
Block: 3
Dodge: 3
Marksmanship: 3
Melee: 3
Strength: 3
Toughness: 3
Athletics: 2(3)
Intelligence: 4
Perception: 4
Socialize: 3
Stealth: 3
Willpower: 4
Hit Points: 15
Weapons: SMG(7 Damage, Two Shots, Quick Draw)
Armour: Leather Trenchcoat(1 Soak)
Advantages:
- Firearms Training
- Medicine 3
- Pain Resistance
Agency Telepath
Character Points: 40
Block: 3
Dodge: 3
Marksmanship: 3
Melee: 2
Strength: 2
Toughness: 2
Athletics: 2(3)
Intelligence: 3
Perception: 3
Socialize: 6
Stealth: 3
Willpower: 4
Hit Points: 10
Weapons: Handgun(7 Damage, Quick Draw)
Armour: Leather Trenchcoat(1 Soak)
Advantages:
- Mind Control
- Mind Reading