OAGS An'Taks

An'Tak Footman
The general citizenry of the An'Tak world are uniformly provided with basic combat training and all house the courage and savagery to kill on command. In times of war, they form the footmen of An'Tak armies. They are only assigned and trained with melee weapons.
Character Points: 24

Block: 2
Dodge: 2
Marksmanship: 2
Melee: 4
Strength: 6
Toughness: 6

Athletics: 4
Intelligence: 1
Perception: 2
Socialize: 2
Stealth: 1
Willpower: 2

Hit Points: 30
Weapon: Massive Sword (14 damage), Massive Maul (16 damage, -1 defense)
Armour: Bony Hide (4 soak)

Advantages:

  • Immunity: Pain
  • Natural Armor 4
  • Large

Disadvantages:

  • Allergy: Alcohol (Very drunk after half a pint of beer)
  • Addiction: Milk (Must drink at least two pints a day, or bony hide soak is halved for the next 48 hours)
  • Major Foible: Dense as a brick (Refers to self in third person, makes daft statements, ignores common sense)
  • Nonhuman Appearance

An'Tak Warrior
Full time military An'Taks are considered warriors, and hold rank above footmen. They are trained with the massive and crude An'tak firearms and are given extra rations of milk to bulk up their bony hides.
Character Points: 33

Block: 3
Dodge: 3
Marksmanship: 3
Melee: 4
Strength: 6
Toughness: 6

Athletics: 4
Intelligence: 1
Perception: 2
Socialize: 2
Stealth: 1
Willpower: 3

Hit Points: 30
Weapon: Boneshatter Gun (18 damage, Ignores soak), Massive Sword (14 damage)
Armour: Bony Hide (6 soak)

Advantages:

  • Immunity: Pain
  • Natural Armor 6
  • Military Weapons Training
  • Large

Disadvantages:

  • Allergy: Alcohol (Very drunk after half a pint of beer)
  • Addiction: Milk (Must drink at least two pints a day, or bony hide soak is halved for the next 48 hours)
  • Major Foible: Dense as a brick (Refers to self in third person, makes daft statements, ignores common sense)
  • Nonhuman Appearance

An'Tak Chieftan
Accomplished warriors and heroes are promoted to be chiefs, leading warriors and advising the warlord both politically and strategically.
Character Points: 55

Block: 5
Dodge: 4
Marksmanship: 5
Melee: 5
Strength: 8
Toughness: 8

Athletics: 5
Intelligence: 2
Perception: 2
Socialize: 4
Stealth: 3
Willpower: 4

Hit Points: 40
Weapon: Boneshatter Gun (18 damage, Ignores soak), Massive Sword (14 damage)
Armour: Bony Hide (6 soak)

Advantages:

  • Leader
  • Immunity: Pain
  • Natural Armor 6
  • Military Weapons Training
  • Minor Magick/Tech Item
  • Large

Disadvantages:

  • Allergy: Alcohol (Very drunk after half a pint of beer)
  • Addiction: Milk (Must drink at least two pints a day, or bony hide soak is halved for the next 48 hours)
  • Major Foible: Dense as a brick (Refers to self in third person, makes daft statements, ignores common sense)
  • Nonhuman Appearance

An'Tak Hunter
An'Taks do not keep livestock as we do. They hunt all of their meat and milk, for which they employ legions of hunters. In times of war, these steely stalkers join the ranks of the warriors as career combatants.
Character Points: 33

Block: 3
Dodge: 3
Marksmanship: 4
Melee: 4
Strength: 6
Toughness: 6

Athletics: 3
Intelligence: 1
Perception: 3
Socialize: 1
Stealth: 3
Willpower: 2

Hit Points: 30
Weapon: Boneshatter Gun (20 damage, Half soak), Beastslayer Gun (24 damage, double soak)
Armour: Bony Hide (4 soak)

Advantages:

  • Immunity: Pain
  • Natural Armor 4
  • Military Weapons Training
  • Large
  • Minion Rank 1 (Large Dog)

Disadvantages:

  • Allergy: Alcohol (Very drunk after half a pint of beer)
  • Addiction: Milk (Must drink at least two pints a day, or bony hide soak is halved for the next 48 hours)
  • Major Foible: Dense as a brick (Refers to self in third person, makes daft statements, ignores common sense)
  • Nonhuman Appearance
  • Obedient to local Hunter's Brotherhood

An'Tak Hunt Father
Hunt fathers are chiefs in their own right, and direct the efforts of the Hunters. They organise great hunts, culls and feasts as well as platoons and legions in wartime.
Character Points: 52

Block: 2
Dodge: 4
Marksmanship: 5
Melee: 4
Strength: 6
Toughness: 8

Athletics: 4
Intelligence: 2
Perception: 4
Socialize: 3
Stealth: 3
Willpower: 3

Hit Points: 40
Weapon: Boneshatter Gun (20 damage, Half soak), Beastslayer Gun (24 damage, double soak)
Armour: Bony Hide (6 soak)

Advantages:

  • Immunity: Pain
  • Natural Armor 6
  • Military Weapons Training
  • Large
  • Minion Rank 5 (Something awesome)

Disadvantages:

  • Allergy: Alcohol (Very drunk after half a pint of beer)
  • Addiction: Milk (Must drink at least two pints a day, or bony hide soak is halved for the next 48 hours)
  • Major Foible: Dense as a brick (Refers to self in third person, makes daft statements, ignores common sense)
  • Nonhuman Appearance

An'Tak Warrior Smith
There was a time before guns, when every An'tak fought in melee with might weapons hastily hammered out by their many civillian smiths. Warrior smiths were hardy individuals who would take care and time over their own personal weapon and use it to wreak superior havoc on the battlefield. Since the invention of guns, this has not changed.
Character Points: 32

Block: 3
Dodge: 3
Marksmanship: 3
Melee: 4
Strength: 6
Toughness: 6

Athletics: 4
Intelligence: 2
Perception: 2
Socialize: 1
Stealth: 1
Willpower: 2

Hit Points: 30
Weapon: Mechanic's Boneshatter Gun (20 damage, Half soak, +1 hit), Massive Sword (14 damage)
Armour: Bony Hide (4 soak)

Advantages:

  • Immunity: Pain
  • Natural Armor 4
  • Military Weapons Training
  • Large
  • Mechanic (either gunsmithing, Industrial machinery or engines)

Disadvantages:

  • Allergy: Alcohol (Very drunk after half a pint of beer)
  • Addiction: Milk (Must drink at least two pints a day, or bony hide soak is halved for the next 48 hours)
  • Major Foible: Dense as a brick (Refers to self in third person, makes daft statements, ignores common sense)
  • Nonhuman Appearance

An'Tak Engineer Chief
There are few smiths who ever reach the chieftain rank, though there is a growing demand as technology begins to leak into every corner of an'tak life.
Character Points: 48

Block: 3
Dodge: 4
Marksmanship: 4
Melee: 4
Strength: 6
Toughness: 8

Athletics: 4
Intelligence: 4
Perception: 3
Socialize: 3
Stealth: 1
Willpower: 4

Hit Points: 30
Weapon: Boneshatter Gun (20 damage, Half soak, +1 hit), Massive Sword (14 damage)
Armour: Bony Hide (4 soak)

Advantages:

  • Immunity: Pain
  • Natural Armor 4
  • Large
  • Engineer (Gunsmithing, Industrial machinery and engines)
  • Firearms Training

Disadvantages:

  • Allergy: Alcohol (Very drunk after half a pint of beer)
  • Addiction: Milk (Must drink at least two pints a day, or bony hide soak is halved for the next 48 hours)
  • Major Foible: Dense as a brick (Refers to self in third person, makes daft statements, ignores common sense)
  • Nonhuman Appearance

An'Tak Shaman Initiate
Particularly insightful and wise An'Taks are invited to be taken under the wing of a fully fledged shaman and taught their ancestral magicks. While only officially of the warrior rank, they are feared and held in awe by their peers.
Character Points: 30

Block: 2
Dodge: 3
Marksmanship: 2
Melee: 4
Strength: 6
Toughness: 6

Athletics: 4
Intelligence: 3
Perception: 2
Socialize: 1
Stealth: 1
Willpower: 3

Hit Points: 30
Weapon: Massive Sword (14 damage)
Armour: Bony Hide (4 soak)

Advantages:

  • Dabbler
  • Aura Sight
  • Immunity: Pain
  • Natural Armor 4
  • Large

Disadvantages:

  • Allergy: Alcohol (Very drunk after half a pint of beer)
  • Addiction: Milk (Must drink at least two pints a day, or bony hide soak is halved for the next 48 hours)
  • Major Foible: Dense as a brick (Refers to self in third person, makes daft statements, ignores common sense)
  • Nonhuman Appearance

An'Tak Shaman
Shamans are the pillars of An'Tak civilization. They are looked up to by every living An'Tak, including the warlords. They inspire fury in those they lead and fear in all they face. They serve as spiritual advisors, judges and religious leaders, and each shaman is at least equal to a chief.
Character Points: 52

Block: 2
Dodge: 4
Marksmanship: 4
Melee: 4
Strength: 6
Toughness: 8

Athletics: 4
Intelligence: 5
Perception: 2
Socialize: 2
Stealth: 1
Willpower: 4

Hit Points: 40
Weapon: Massive Sword (14 damage)
Armour: Bony Hide (4 soak)

Advantages:

  • Sorcerer
    • Ghost Sight
    • Either Spirit Control or Lesser Healing
  • Aura Sight
  • Immunity: Pain
  • Natural Armor 4
  • Large

Disadvantages:

  • Allergy: Alcohol (Very drunk after half a pint of beer)
  • Addiction: Milk (Must drink at least two pints a day, or bony hide soak is halved for the next 48 hours)
  • Major Foible: Dense as a brick (Refers to self in third person, makes daft statements, ignores common sense)
  • Nonhuman Appearance

Insane Weremolok
A form a lycanthropy so far only seen in An'Taks. Unlike other lycan afflictions it causes the victim to slim down to a more athletic form rather than bulk up to become stronger. The form is that of a stony lizard with arms, back and sides of legs covered in barbed spines. It has a long, prehensile tail and venomous bite. It can swim and operate in water as well as any water lizard.
Character Points: 23
Green text only applies on Molok form

Block: 3
Dodge: 3/7
Marksmanship: 3/1
Melee: 4/7
Strength: 7
Toughness: 6

Athletics: 5/9
Intelligence: 1
Perception: 4/8
Socialize: 2/2
Stealth: 2
Willpower: 3

Hit Points: 30
Weapon: Virulent Bite (16 damage, poison, pain)
Armour: Bony Hide (4 soak) Scale & Bone Hide Fusion (8 soak)

Advantages:

  • Immunity: Pain
  • Natural Armor 4
  • Large
  • Uncontrolled Weremolok
    • Lesser Regeneration
    • Moderate Supernatural Attack
    • Natural Armor 4
    • Aquatic
    • Tentacle (Strength 4)

Disadvantages:

  • Allergy: Alcohol (Very drunk after half a pint of beer)
  • Allergy: Thunderweed
  • Weakness (Silver)
  • Addiction: Milk (Must drink at least two pints a day, or bony hide soak is halved for the next 48 hours)
  • Major Foible: Dense as a brick (Refers to self in third person, makes daft statements, ignores common sense)
  • Nonhuman Appearance
  • Uncontrolled Weremolok
    • Mute
    • Animal Intelligence
    • No Hands

An'Tak Berserker
As professional An'Tak warfare becomes more and more gun centric there are some that retain the old, brutal ways of war. Most regions have a brotherhood of berserkers. These stone-hearted warriors act more like a temple, revering the spirits of fire, beasts and mountains until it is time to take up arms and bash heads together. When battle time comes, they hurtle into the fray completely nude wielding only a massive spiked maul. Few can even stand up against these fearsome warriors in melee, who give even grizzled Juvanni veterans second thoughts.
Character Points: 43

Block: 5
Dodge: 3
Marksmanship: 2
Melee: 5
Strength: 9
Toughness: 8

Athletics: 5
Intelligence: 1
Perception: 2
Socialize: 2
Stealth: 1
Willpower: 2

Hit Points: 40
Weapon: Massive Spiked Maul (25 damage, -1 defense, silvered, wood, cold iron, +1 hit)
Armour: Bony Hide (6 soak)

Advantages:

  • Immunity: Pain
  • Natural Armor 6
  • Large
  • Intimidator
  • Weapon Specialist (Massive Spiked Mauls)
  • Lesser Regeneration

Disadvantages:

  • Allergy: Alcohol (Very drunk after half a pint of beer)
  • Addiction: Milk (Must drink at least two pints a day, or bony hide soak is halved for the next 48 hours)
  • Minor Foible: Easily consumed by rage
  • Major Foible: Dense as a brick (Refers to self in third person, makes daft statements, ignores common sense)
  • Nonhuman Appearance