Large Dog
A guard dog or trained police dog. Some organizations may outfit dogs with kevlar vest, which provide the dog with Soak 2 at the cost of a -1 penalty to Athletics and Dodge.
Character Points: 10
Block: 3
Dodge: 3
Marksmanship: 1
Melee: 3
Strength: 4
Toughness: 4
Athletics: 3
Perception: 4
Socialize: 2
Stealth: 2
Willpower: 3
Hit Points: 20
Weapon: Bite (6 Damage, Two Attacks)
Armour: None
Advantages:
- Natural Weapon
- Quadrapedal
Disadvantages:
- Animal Intelligence
- No Hands
- Nonhuman Appearance
Bear
Everything is worse with bears.
Character Points: 15
Block: 3
Dodge: 2
Marksmanship: 1
Melee: 3
Strength: 7
Toughness: 7
Athletics: 3
Perception: 4
Socialize: 1
Stealth: 2
Willpower: 4
Hit Points: 35
Weapon: Claws (9 Damage, Two Attacks)
Armour: None
Advantages:
- Natural Weapon
- Quadrapedal
Disadvantages:
- Animal Intelligence
- No Hands
- Nonhuman Appearance
Shark
Often found swimming in tanks in the lairs of villains.
Character Points: 15
Block: 3
Dodge: 2
Marksmanship: 1
Melee: 3
Strength: 7
Toughness: 7
Athletics: 1 (5 in water)
Perception: 5
Socialize: 1
Stealth: 3
Willpower: 5
Hit Points: 35
Weapon: Bite (18 Damage)
Armour: None
Advantages:
- Aquatic
- Natural Weapon
Disadvantages:
- Animal Intelligence
- Can't Breath Air 2
- No Hands
- Nonhuman Appearance
Raving Dribbler
A human being whose mind and personality have been gutted through either magick or telepathy and live only to fanatically serve their master. These people appear to be feral humans in torn and dirty clothes, emaciated and smelling strongly of blood.
Character Points: 10
Block: 2
Dodge: 2
Marksmanship: 2
Melee: 3
Strength: 2
Toughness: 2
Athletics: 2
Intelligence: -
Perception: 2
Socialize: 1
Stealth: 2
Willpower: 4
Hit Points: 15
Weapon: Teeth (4 damage), Cricket Bat (7 damage, blunt, wood), Two Sticks (3 damage, blunt, wood, non-lethal)
Armour: None
Advantages:
- Pain-Resistant
Disadvantages:
- Animal Intelligence
- Fails all Intelligence tests
- Illiterate and Mute