OAGS Attack Design
Step 1: Determine attack points by consulting the table below
| Attack Type | Attack Points |
| One-handed Normal Weapon | 4 |
| Two-handed Normal Weapon | 8 |
| One-handed Military Weapon | 8 |
| Two-handed Military Weapon | 16 |
| Minor Item | +8 |
| Moderate Item | +16 |
| Major Item | +24 |
Step 2: Spend these attack points. Apply the costs below in order
| Effect | Cost |
| Damage(not including Strength bonus) | 1ap per level of Damage |
| Add Strength to Damage1 | 2ap |
| Stuns (Difficulty 3 to ignore) | 4ap |
| Blinds (Difficulty 3 to ignore) | 4ap |
| Pain | 4ap |
| Increase Difficulty to ignore Stuns and Blinds by 1 | 4ap |
| Ignore Soak2 | 4ap |
| Halve Soak2 | 2ap |
| Double Soak2 | -2ap |
| Triple Soak2 | -4ap |
| Long Range3 | 0ap |
| Short Range3 | 0ap |
| Splash Damage | 4ap |
| Burning | x1.5 |
| Area4 | x2 |
| Large Area4 | x3 |
| Multiple Shots | x(number of shots) |
| Heavy Weapon | -(2+2*minimum Strength)ap |
| Can strike both corporeal and incorporeal targets | 4ap |
| EMP | x0.5 |
| Subtle | 1ap |
| Quick Draw | 1ap |
| Non-Lethal | 1ap |
| Selector Switch | 2ap |
| Indirect Fire | 2ap |
| +1 to hit | 2ap |
| +1 Defence | 2ap |
| -1 to Melee/Marksmanship | -2ap |
| -1 Defence | -2ap |
1 This may be applied only once to a one-handed weapon, up to twice on a two-handed weapon and may not be combined with Heavy Weapon, Multiple Shots, Area, Large Area or Burning.
2 Only one of these may be applied.
3 Only one of these may be applied.
4 Only one of these may be applied.





