OAGS Civilians

Senior Citizen
Character Points: 6

Defence: 2
Marksmanship: 2
Melee: 2
Strength: 1
Toughness: 1

Athletics: 1
Intelligence: 2
Perception: 1
Socialise: 2
Willpower: 2

Hit Points: 5
Weapon: Punches (1 Damage, two attacks) or Kick (2 Damage)
Armour: None

Wage Slave
Character Points: 10

Defence: 2
Marksmanship: 2
Melee: 2
Strength: 2
Toughness: 2

Athletics: 2
Intelligence: 2
Perception: 2
Socialise: 2
Willpower: 2

Hit Points: 10
Weapon: Punches (2 Damage, two attacks) or Kick (4 Damage)
Armour: None

Student
Character Points: 10

Defence: 2
Marksmanship: 2
Melee: 2
Strength: 2
Toughness: 2

Athletics: 2
Intelligence: 3
Perception: 2
Socialise: 2
Willpower: 2

Hit Points: 10
Weapon: Punches (2 Damage, two attacks) or Kick (4 Damage)
Armour: None

Disadvantage:

  • Minor Foible (inexperienced)

Office Worker
Character Points: 11

Defence: 2
Marksmanship: 2
Melee: 2
Strength: 2
Toughness: 2

Athletics: 2
Intelligence: 3
Perception: 2
Socialise: 2
Willpower: 2

Hit Points: 10
Weapon: Punches (2 Damage, two attacks) or Kick (4 Damage)
Armour: None

Salesperson
Character Points: 11

Defence: 2
Marksmanship: 2
Melee: 2
Strength: 2
Toughness: 2

Athletics: 2
Intelligence: 2
Perception: 2
Socialise: 3
Willpower: 2

Hit Points: 10
Weapon: Punches (2 Damage, two attacks) or Kick (4 Damage)
Armour: None

Teacher
Character Points: 12

Defence: 2
Marksmanship: 2
Melee: 2
Strength: 2
Toughness: 2

Athletics: 2
Intelligence: 3
Perception: 2
Socialize: 2
Willpower: 2

Hit Points: 10
Weapon: Punches (2 Damage, two attacks) or Kick (4 Damage)
Armour: None

Advantages:

  • Expert (Subject)

Cab Driver
Character Points: 13

Defence: 2
Marksmanship: 2
Melee: 2
Strength: 2
Toughness: 2

Athletics: 2
Intelligence: 2
Perception: 3
Socialise: 3
Willpower: 2

Hit Points: 10
Weapon: Punches (2 Damage, two attacks), Kick (4 Damage) or Handgun (7 Damage, Quick Draw, USA only)
Armour: None

Advantages:

  • Expert(Home City)

Builder
Character Points: 13

Defence: 2
Marksmanship: 2
Melee: 2
Strength: 3
Toughness: 3

Athletics: 3
Intelligence: 2
Perception: 2
Socialise: 2
Willpower: 2

Hit Points: 15
Weapon: Punches (3 Damage, two attacks) or Kick (6 Damage)
Armour: None

Scientist
Character Points: 13

Defence: 2
Marksmanship: 2
Melee: 2
Strength: 2
Toughness: 2

Athletics: 2
Intelligence: 4
Perception: 2
Socialise: 2
Willpower: 2

Hit Points: 10
Weapon: Punches (2 Damage, two attacks) or Kick (4 Damage)
Armour: None

Advantage:

  • Expert (Science)

Journalist
Character Points: 14

Defence: 2
Marksmanship: 2
Melee: 2
Strength: 2
Toughness: 2

Athletics: 2
Intelligence: 3
Perception: 3
Socialise: 3
Willpower: 2

Hit Points: 10
Weapon: Punches (2 Damage, two attacks) or Kick (4 Damage)
Armour: None

Advantages:

  • Expert (Politics)

Lawyer
Character Points: 14

Defence: 2
Marksmanship: 2
Melee: 2
Strength: 2
Toughness: 2

Athletics: 2
Intelligence: 3
Perception: 2
Socialise: 3
Willpower: 3

Hit Points: 10
Weapon: Punches (2 Damage, two attacks) or Kick (4 Damage)
Armour: None

Advantages:

  • Expert (Law)

Politician
Character Points: 15

Defence: 2
Marksmanship: 2
Melee: 2
Strength: 2
Toughness: 2

Athletics: 2
Intelligence: 3
Perception: 2
Socialise: 4
Willpower: 3

Hit Points: 10
Weapon: Punches (2 Damage, two attacks) or Kick (4 Damage)
Armour: None

Advantages:

  • Expert (Politics)
  • Famous

Disadvantages:

  • Infamous

Nurse
Character Points: 16

Defence: 2
Marksmanship: 2
Melee: 2
Strength: 2
Toughness: 2

Athletics: 2
Intelligence: 3
Perception: 3
Socialise: 2
Willpower: 3

Hit Points: 10
Weapon: Punches (2 Damage, two attacks) or Kick (4 Damage)
Armour: None

Advantages:

  • Medic

Priest
Character Points: 17

Defence: 2
Marksmanship: 2
Melee: 2
Strength: 2
Toughness: 2

Athletics: 2
Intelligence: 3
Perception: 2
Socialize: 3
Willpower: 3

Hit Points: 10
Weapon: Punches (2 Damage, two attacks) or Kick (4 Damage)
Armour: None

Advantages:

  • Dabbler (Bless, Exorcism, Last Rites, Mass)
  • Expert (Religion)

Doctor
Character Points: 18

Defence: 2
Marksmanship: 2
Melee: 2
Strength: 2
Toughness: 2

Athletics: 2
Intelligence: 3
Perception: 3
Socialize: 2
Willpower: 3

Hit Points: 10
Weapon: Punches (2 Damage, two attacks) or Kick (4 Damage)
Armour: None

Advantage:

  • Doctor