OAGS Criminals

Any of these character might also have the Infamous or Wanted Disadvantages.

Thug
This represents a basic street-level criminal like a mugger or pick-pocket.
Character Points: 20

Block: 3
Dodge: 2
Marksmanship: 2
Melee: 3
Strength: 3
Toughness: 3

Athletics: 3
Intelligence: 1
Perception: 3
Socialize: 2
Stealth: 3
Willpower: 3

Hit Points: 15
Weapon: Handcannon(9 Damage, Quick Draw) or Blunt Instrument(9 Damage, Non-Lethal)
Armour: None

Advantages:

  • Thief

Hired Muscle
This represents a reasonably competant enforcer. Such character might be bodyguards for leaders of crime syndicates, leg-breakers or protection racketeers.
Character Points: 30

Block: 3
Dodge: 3
Marksmanship: 3
Melee: 3
Strength: 4
Toughness: 4

Athletics: 3
Intelligence: 2
Perception: 3
Socialize: 2
Stealth: 3
Willpower: 4

Hit Points: 20
Weapon: Dual Handcannons(9 Damage, Quick Draw)
Armour: None

Advantages:

  • Firearms Training
  • Pain-Resistant

Master Thief
This represents a truly talented thief.
Character Points: 30

Block: 4
Dodge: 4
Marksmanship: 3
Melee: 3
Strength: 2
Toughness: 2

Athletics: 4
Intelligence: 3
Perception: 4
Socialize: 4
Stealth: 4
Willpower: 3

Hit Points: 10
Weapon: Light Handgun(6 Damage, Quick Draw, Subtle)
Armour: None

Advantages:

  • Thief
  • Spy

Assassin
This represents an expensive and very competant assassin or hit man.
Character Points: 35

Block: 4
Dodge: 4
Marksmanship: 4
Melee: 4
Strength: 3
Toughness: 3

Athletics: 3
Intelligence: 2
Perception: 4
Socialize: 2
Stealth: 4
Willpower: 4

Hit Points: 15
Weapon: Sniper Rifle(12 Damage, Long Range, +2 to hit) or Dual Light Handguns(6 Damage, Quick Draw, Subtle)
Armour: None

Advantages:

  • Firearms Training

Ninja
Even in the modern day, the deadly members of the Japanese ninja clans are the greatest spies and assassins in the world. While ninjas are normally found in the employ of the Yakuza, they could potentially be employed by any rich and powerful criminal group.
Character Points: 45

Block: 5
Dodge: 5
Marksmanship: 4
Melee: 5
Strength: 4
Toughness: 4

Athletics: 5
Intelligence: 2
Perception: 5
Socialize: 4
Stealth: 5
Willpower: 4

Hit Points: 20
Weapons: Katana (12 Damage) or Ninja-To (6 Damage, +2 to Dodge and Block) or Shurikens (5 Damage, Two Attacks, Quick Draw, Subtle)
Armour: None

Advantages:

  • Advanced Combat Styles: Ninjutsu, Jujutsu, Knife Nut
  • Expert (Espionage)
  • Spy
  • Thief