OAGS Dagon

Dagon
Dagon was the High Priest of N during the final days of the Mu-Atlantis war. When the continent sunk, Dagon and seven of his acolytes used time travel to flee to the far future.
Character Points: 115

Block: 4 (5 when invisible)
Dodge: 5 (7 when invisible)
Marksmanship: 5 (7 using the Oculex)
Melee: 4
Strength: 4
Toughness: 8

Athletics: 3
Intelligence: 7
Perception: 6 (8 when using the Oculex)
Socialize: 6
Stealth: 4 (7 when invisible)
Willpower: 8

Hit Points: 40
Weapon: Greater Deathstave(16 Laser Damage, Two Shots)
Armour: Scales(6 Soak)

Advantages:

  • Aquatic
  • Expert (Ancient Mu)
  • Minor Magickal Item (Robes of Invisibility)
  • Moderate Magickal Item (The Oculex: +2 Perception and Marksmanship, Aura Sight, Ghost Sight)
  • Major Magickal Item (Greater Deathstave)
  • Natural Armour 6
  • Wizard
    • True Name Aware
    • Immunity (Corrosion)
    • Hypnosis
    • Word of Water
    • Word of Time

Disadvantages:

  • Nonhuman Appearance

Ancient Muan
This represents a typical Muan sorcerer. GMs wishing to stat one of Dagon's seven apprentices should use these stats as a starting point then add about 20 points worth of supernatural powers, Abilities and/or magick items.
Character Points: 60

Block: 3 (4 when invisible)
Dodge: 3 (5 when invisible)
Marksmanship: 3
Melee: 3
Strength: 3
Toughness: 6

Athletics: 3
Intelligence: 5
Perception: 4
Socialize: 4
Stealth: 3
Willpower: 6

Hit Points: 30
Weapon: Muan Deathstave(16 Laser Damage)
Armour: Scales(5 Soak)

Advantages:

  • Aquatic
  • Expert (Ancient Mu)
  • Minor Magickal Item (Robes of Invisibility)
  • Minor Magickal Item (Deathstave)
  • Natural Armour 5
  • Sorcerer
    • Immunity(Corrosion)
    • Hypnosiss

Disadvantages:

  • Nonhuman Appearance