OAGS Dracula

Name: Dracula
Nature: Magickally Altered Vampire
Character Points: 160 (59) (72) (39) (-10)
Numbers after the slash are at night.

Block: 6/8
Dodge: 6/8
Marksmanship: 6
Melee: 6/8
Strength: 6/9
Toughness: 6/9

Athletics: 6/8
Intelligence: 7
Perception: 6/9
Socialize: 6
Stealth: 3/5
Willpower: 7/10

Hit Points: 30/45
Weapon: Two-handed Sword (16/22 Damage)
Armour: Skin like Iron (4/8 Soak)

Advantages(constant):

  • Aura Sight
  • Expert (History)
  • Expert (Occult)
  • Expert (Warfare)
  • Ghost Touch
  • Hypnosis
  • Immunity(Poison and Disease)
  • Lesser Regeneration
  • Magick 5
    • Word of Death/Word of Eternal Life
  • Magickal Specialization: Necromancy
  • Natural Armour 4
  • Self-Sustaining
  • True Name Aware
  • Vampiric Power

Advantages(at night):

  • Animal Control(all)
  • Elemental Control(Air)
  • Fast
  • Leaping
  • Mind Control
  • Mistform
  • Natural Armour 8
  • Regeneration
  • Shapeshifting

Disadvantages:

  • Addiction(human blood)
  • Allergy(garlic)
  • Being of Darkness
  • Major Foible(arrogance)
  • No Identity
  • Weakness(wood)

Mistform(10cp): Dracula may turn to mist at will, interupting another's action if necessary. The mist then rapidly dissipates, reforming into Dracula anywhere within a mile radius in one hour.