OAGS Freedom Force Elite

Freedom Force GI
The footsoldiers of the Allied Force, drawn from the amalgamated armies of the USA, Canada, Mexico, Japan, Free Russia, Brazil and East Arabia. Also draws soldiers from 'allied' forces of Great Britain, France, Spain, Portugal, Australia, New Zealand, India and the Viking Alliance. GIs are well trained and well equipped for foot soldiers even by theta war standards.
Character Points: 30

Dodge: 3
Block: 3
Marksmanship: 3
Melee: 3
Strength: 3
Toughness: 4

Athletics: 4
Intelligence: 2
Perception: 3
Socialize: 2
Stealth: 3
Willpower: 3

Weapon: Assault Rifle (8 damage, two shots) or Underslung Grenade Launcher (8 damage, Area)
Armour: Plastimetal Armor (4 soak)
Hit Points: 20

Advantages:
* Firearms Training 3
* Armor Training 3

Freedom Force Heavy
Among the GIs, there is occasionally a soldier that spends a more time in the gym than is normal. In his spare time he oils his muscles. These warriors of the American dream are often given heavy weapons to fire in the fight for freedom.
Character Points: 35

Dodge: 3
Block: 3
Marksmanship: 3
Melee: 4
Strength: 4
Toughness: 4

Athletics: 4
Intelligence: 2
Perception: 3
Socialize: 2
Stealth: 3
Willpower: 3

Weapon: Medium Machine Gun (9 damage, Three Shots, Heavy), Bofors Gun (24 danage, Long Range, Splash, Heavy)
Armour: Plastimetal Armor (4 soak)
Hit Points: 20

Advantages:

  • Heavy Weapons Training 1
  • Heavy Weapons Harness 1
    • Counts strength as 2 higher for the purposes of heavy weapons.
  • Intimidator 1
  • Firearms Training 3
  • Armor Training 3

Freedom Force Commando
Elite soldiers trained for both stealth and shock tactics.
Character Points: 40 (29)

Dodge: 4
Block: 3
Marksmanship: 3
Melee: 3
Strength: 3
Toughness: 4

Athletics: 4
Intelligence: 2
Perception: 4
Socialize: 2
Stealth: 5
Willpower: 4

Weapon: Randall Optical Carbine (10 damage, half soak, two shots, laser) or Fists (3 damage each)
Armour: Plastimetal Armor (4 soak)
Hit Points: 20

Advantages:

  • Minor Item: Randall Optical Carbine 3
  • Firearms Training 3
  • Armor Training 3
  • Either: Leadership 2, Technology 2, Magick 1 or Thief and Detective

Chrono Force Elite Commando
A super secret division of the freedom force deals with the threats of time travellers to global security. This group - Chrono Force Elite - is no larger than 250 men and is headed by a man known as General Adams. Its ground-level commandos are selected from only the most loyal and battle-hardened elite soldiers are invited to join Chrono Force Elite and bring with them their varied skills and expertise. In most cases, these commandos are just made free agents and rarely travel time themselves, but are kept as garrisons against changes in the timeline and as soldiers for the use of the chrono teams. All who serve under Chrono Force Elite have their identities permanently expunged and are all but deleted from history.
Character Points: 35 (25)

Dodge: 4
Block: 4
Marksmanship: 4
Melee: 4
Strength: 4
Toughness: 4

Athletics: 4
Intelligence: 4
Perception: 4
Socialize: 4
Stealth: 5
Willpower: 4

Weapon: Randall Optical Carbine (10 damage, half soak, two shots, laser) or Fists (3 damage each)
Armour: Plastimetal Armor (4 soak)
Hit Points: 20

Advantages:

  • Minor Item: Randall Optical Carbine 3
  • Firearms Training 3
  • Armor Training 3
  • Either: Leadership 2, Technology 2, Magick 1 or Thief and Detective
  • Free Agent 0

Disadvantages:

  • No Identity 1