Gunslinger

Gun Modifers

If the gunslinger uses an SMG for a gunslinger shot, he enjoys twice the normal number of shots.
If the gunslinger uses a handgun or light handgun, he enjoys a +3 bonus to hit due to reduced recoil.

Two Gun Shots

The gunslinger must be holding an eligible gun in each hand(hand cannon, handgun, light handgun, sawn-off shotgun or SMG) to make these shots. One-handed Advanced or Theta War firearms may be used with GM permission.

Rapid Shooting
The gunslinger fires as quickly as possible.
Attacks: 3
Special Rules: -3 to hit, the two guns the gunslinger is holding must be identical.

Accurate Shooting
The gunslinger takes his time and aims his shots well.
Attacks: 2
Special Rules: +1 to hit.

Dive Shots
The gunslinger fires two guns while jumping through the air.
Attacks: 2
Special Rules: +1 to Defence.

One Gun Shots

The gunslinger must be holding at least one eligible gun(hand cannon, handgun, light handgun, sawn-off shotgun or SMG) to make these shots. One-handed Advanced or Theta War firearms may be used with GM permission.

Quick Draw
The gunslinger draws his guns and fires at incredible speed.
Attacks: 1
Special Rules: This must be done at the start of combat. The gunslinger automatically goes first in initiative order and draws his gun as a free action. If two gunslingers with Quick Draw both use it, they determine initiative normally between the two of them.

Gut Shot
The gunslinger aims to disable rather than kill
Attacks: 1
Special Rules: If the attack hits, the target thereafter suffers a penalty to all rolls equal to (6- his Toughness) for the rest of the fight.

Hand Shot
The gunslinger shoots the enemy's weapon out of their hand
Attacks: 1
Special Rules: If the attack hits, the target is disarmed.

Kneecap
The gunslinger blasts out his enemy's knee.
Attacks: 1
Special Rules: If the attack hits, the target suffers a -4 penalty to all Athletics rolls until he receives proper medical attention. This penalty stacks with itself, but only to a maximum of -8(representing hitting both knees). Each time an enemy is kneecapped, he must make a Difficulty 3 Athletics check or become prone.

Headshot
The gunslinger puts a round right between the eyes.
Attacks: 1
Special Rules: If this attack hits, it's treated as a critical hit

Precise Shot
The gunslinger aims at the weak points of the enemy's armour.
Attacks: 1
Special Rules: Ignores the enemy's soak. This shot cannot be performed with a sawn-off shotgun.

Empty the Gun
The gunslinger empties his revolver into the enemy.
Attacks: 6
Special Rules: -2 to hit, must spent next turn reloading gun. This maneuver can only be done with a handgun(specifically a six chamber revolver) and the gunslinger does not enjoy the usual +3 bonus to hit.

Shoot the Moon
The gunslinger sees not with his eye, he sees with his mind.
Attacks: 1
Special Rules: +3 to hit, ignores penalties to hit invisible opponents

Supernatural Shots

The gunslinger must be holding a pair of eligible guns to perform these shots. Only gunslingers with the Supernatural Gunslinger Advantage can perform these shots. These shots may not be used with Advanced or Theta War weapons; the magick tends to foul up any firing mechanism more simple than standard handguns.

Lightning Shots
The gunslinger draws and fires with lightning speed. Like thunder, once you notice it happening, it's all over.
Attacks: 2
Special Rules: Changes damage type to electrical. This must be done at the start of combat. The gunslinger automatically goes first in initiative order and draws his guns as a free action. If two gunslingers with Lightning Draw both use it, they determine initiative normally between the two of them. Lightning draw always beats quick draw.

Homing Bullets
The gunslinger's bullets seek the enemy like tiny missiles.
Attacks: 2
Special Rules: The gunslinger enjoys a +4 bonus to hit. The gunslinger can target enemies who are round corners or otherwise behind cover without penalty.

The Widowmaker
The gunslinger wants to make someone or something dead and doesn't feel like messing about.
Attacks: 1
Special Rules: +2 to hit. If this attack hits, it inflicts a critical hit. It also ignores soak. It cannot be performed with a sawn-off shotgun.

Immolation Bullets
The gunslinger's bullet ignites inside the target's body.
Attacks: 1
Special Rules: This attack does an additional 8 points of Fire Damage and has the Burning special rule(see Weapons).

Hail of Bullets
The gunslinger peppers an area with bullets.
Attacks: 1
Special Rules: This attack is treated as a having the Large Area special rule (see Weapons).

Ice-Edged Bullets
The gunslinger's bullets freeze the flesh of his target.
Attacks: 2
Special Rules: The attack does +5 Damage to enemies not immune to cold.

Inhuman Speed
The gunslinger fires at uncanny speed.
Attacks: 4
Special Rules: -3 to hit.