Martial Arts

A character with the Martial Artist Advantage may use a Martial Arts maneuver as a combat actions. Martial Arts maneuvers use the entirety of the body and so are not "handed".

Unarmed Maneuvers

Unarmed maneuvers do not require any weapon- the attack is performed with the martial artist's own body

Dim Mak
Dim Mak is a deadly pressure point attack.
Damage: 8 + Twice Strength
Attacks: 1
Special Rules: None

Sweep Kick
The martial artist sweeps their opponents legs out from under them with a kick.
Damage: 4 + Strength
Attacks: 1
Special Rules: If this attack hits, the enemy is automatically knocked prone.

Spin Kick
The martial artist launches a spinning kick, striking at enemies all arround him.
Damage: 4 + Strength
Attacks: 1 against each adjacent enemy.
Special Rules: None.

Spear
The martial artist violently charges the enemy's center of gravity knocking them to the floor.
Damage: 2 + Strength
Attacks: 1
Special Rules: If the attack hits, the enemy is automatically thrown back 5 feet and knocked prone. The martial artist may then choose to move 5 feet forwards.

Shoulder Throw
The martial artist hurls the enemy to the floor, keeping his hands on their sleeve as a prelude to further abuse.
Damage: 2 + Strength
Attacks: 1
Special Rules: If the attack hits, the enemy is automatically thrown behind the martial artist and knocked prone. The martial artist may then choose to immediately initiate a pin.

Disarming Flourish
The martial artist snatches his enemy's weapon and turns it against him
Damage: Special
Attacks: Special
Special Rules: The martial artist makes a Disarm attempt as usual. If successful, he may make an attack against the disarmed enemy with his own weapon.

Rising Attack
The martial artist strikes at his enemies while rising from the floor
Damage: 3 + Strength
Attacks: 1
Special Rules: The martial artist must be prone or gone to ground to use this manuever. He the rises to his feet as part of the attack.

Drop Kick
The martial artist drops to the floor, while kicking his enemy with both feet.
Damage: 4 + Twice Strength
Attacks: 1
Special Rules: The martial artist goes to ground as part of this attack.

Push Kick
MADNESS? THIS! IS! SPARTA!
Damage: 4 + Strength
Attacks: 1
Special Rules: If this attack hits, the enemy is automatically knocked back 5 feet.

Iron Hand Punches
The simple punch is a cornerstone of any martial artist's training.
Damage: 2 + Strength
Attacks: 2
Special Rules: The martial artist is at +2 to hit.

Roundhouse Kick
A quick spin leading into a fast kick.
Damage: 6 + Twice Strength
Attacks: 1
Special Rules: The martial artist is at +2 to hit but -1 to defense.

Tamakeri
A sharp kick to the groin.
Damage: 2 + Strength
Attacks: 1
Special Rules: Target knocked prone. If the attack crits, target is knocked out. Does not work on robots. Trust me on this one.

Cross Strangle
A simple standing strangle.
Damage: Strength
Attacks: 1
Special Rules: This attack can only be made while grappling someone and automatically hits. This attack also maintains the grapple.

Floor Choke
A brutal strangle performed while prone.
Damage: Strength or Melee (!)
Attacks: 1
Special Rules: This attack can only be made while pinning someone and automatically hits. This attack also maintains the pinning. Note, they may also attempt to strangle you back instead of escape.

Single Sword Maneuvers

These maneuvers require the martial artist to be holding at least one one-handed sword.

Parry
The martial artist elects not to attack in favour of making himself harder to hit
Damage: None
Attacks: 0
Special Rules: The martial artist enjoys a +8 bonus to his Defence

Riposte
The martial artist raises his defences, while looking for opportunities to strike back when an opening arises.
Damage: (Sword Damage) +2
Attacks: 1
Special Rules: The martial artist enjoys a +5 bonus to his Defence.

Feint
The martial artist fakes an attack, misdirecting his opponent's defences.
Damage: (Sword Damage) +2
Attacks: 1
Special Rules: The martial artist enjoys a +5 bonus to hit.

Balanced Strike
The martial artist launches an attack that perfectly melds precision, power and defence.
Damage: (Sword Damage) +4
Attacks: 1
Special Rules: The martial artist enjoys a +2 bonus to hit and a +2 bonus to Defence.

Lunge
The martial artist launches a rapid, aggressive thrust.
Damage: (Sword Damage) +8
Attacks: 1
Special Rules: The martial artist enjoys a +2 bonus to hit.

Cleaving Slice
The martial artist whirls his sword right around.
Damage: (Sword Damage) +2
Attacks: One against each character adjacent to the martial artist.
Special Rules: None

Daisho Maneuvers

To perform these maneuvers, the martial artist must be holding two swords, one longer and one shorter (though both are treated as normal swords).

Counter-Attack
The martial artist parries with his smaller sword and counter-attacks with his longer sword.
Damage: As longer sword
Attacks: Special
Special Rules: +2 Defence. Every time the martial artist successfully defends against a Melee attack, he may make an attack against his aggressor.

Dual Attack
The martial artist attacks with both swords.
Damage: As longer sword +3 and as smaller sword +1
Attacks: 1 with each sword
Special Rules: +2 to hit.

Natural Weapon Maneuvers

The martial artist may only perform these maneuvers if he has the Natural Weapon Advantage

Claw Hand Kata
The standard fighting stance of the Clawed Hand Brotherhood.
Damage: Strength +2
Attacks: 2
Special Rules: +2 to hit, +2 Defence

Bonebreaking Bite
The finishing move of the Clawed Hand Brotherhood, biting out the enemy's neck.
Damage: Twice Strength +12
Attacks: 1
Special Rules: -