OAGS Mechsuits

When donning a mechsuit, some stats become whatever the mechsuit dictates (given as a fixed number). Some give bonuses and penalties to stats (given a +x and -x), and some stats are as per user (marked with a -). Each is armed with various equipment as dictated which cannot (easily) be removed. Finally, each will have a given number of hands.

When you take damage in a mechsuit, its systems will invariably take damage. Each time the wearer takes a level of penalty, a system of the mechsuit is destroyed. When this happens, roll two fudge dice and the noted system is destroyed. Re-roll results that have already been destroyed. Rolling a ++ means that no system is destroyed… this time. All mechsuits have five systems.

For example:

Alpha Machine Beating Heart Mechsuit
25 Points

Block: -
Dodge: -
Marksmanship: -
Melee: -
Strength: 8
Toughness: 8

Athletics: +2
Intelligence: -
Perception: -
Socialize: -
Stealth: 1
Willpower: +2

Speed: 6 (8 with system)
Soak: 6 (8 with system)

Open Hands: One (System Three)

(+-) System One - Leg Servos: Speed +2, Leaping 2 pts
(+_) System Two - Forcefield: Soak +2 2 pts
(-_) System Three - Inferno Fist: [Melee, 20 Damage, Burning], Open Hand 5 pts
(—) System Four - Heavy Machine Gun: [Ranged, 12 damage, 3 shots] 2 pts
(__) System Five - Shoulder Cannon: [Ranged, 30 damage, 1 shot, once per encounter] 5 pts

Alpha Machine Flying Fist Mechsuit
25 Points

Block: -
Dodge: -
Marksmanship: - (+2)
Melee: -
Strength: 8
Toughness: 6

Athletics: -
Intelligence: -
Perception: - (+2)
Socialize: -
Stealth: 1
Willpower: +2

Speed: 6
Soak: 6 (8 with system)

Open Hands: Two
Quantum Explosive Violator: [2 Shots, 20 damage, splash, long range] or [1 shot, 25 damage, area, long range] 10 pts

(+-) System One - Geo Stabilizers: Cannot be Knocked Down, Cannot be moved by others 2 pts
(+_) System Two - Forcefield: Soak +2 2 pts
(-_) System Three - Left Hand: Prism Laser [Ranged, 12 Damage, Light], Short Range, Open Hand 2 pts
(—) System Four - Right Hand: Prism Laser [Ranged, 12 Damage, Light, Short Range], Open Hand 2 pts
(__) System Five - Targeting Array: +2 Marksmanship, +2 Perception 4 pts

Chrono Force Elite Liberty Force Once Rocketsuit
25 Points

Block: -
Dodge: -
Marksmanship: -
Melee: -
Strength: 6
Toughness: 6

Athletics: -
Intelligence: -
Perception: -
Socialize: -
Stealth: -
Willpower: -

Speed: 8
Soak: 3 (8 with system)

Open Hands: Two
Integrated System: Flight

(+-) System One - Stealth Systems: Invisibility 5 pts
(+_) System Two - Forcefield: Soak +5 5 pts
(-_) System Three - Left Hand: Open Hand 0 pts
(—) System Four - Right Hand: Open Hand 0 pts
(__) System Five - Turbo Jets: Speed 16 while flying 2 pts

Alpha Machine Flying Fist Mechsuit
25 Points

Block: -
Dodge: -
Marksmanship: - (+2)
Melee: -
Strength: 8
Toughness: 6

Athletics: -
Intelligence: -
Perception: - (+2)
Socialize: -
Stealth: 1
Willpower: +2

Speed: 6
Soak: 6 (8 with system)

Open Hands: Two
Quantum Explosive Violator: [2 Shots, 20 damage, splash, long range] or [1 shot, 25 damage, area, long range] 10 pts

(+-) System One - Geo Stabilizers: Cannot be Knocked Down, Cannot be moved by others 2 pts
(+_) System Two - Forcefield: Soak +2 2 pts
(-_) System Three - Left Hand: Prism Laser [Ranged, 12 Damage, Light], Short Range, Open Hand 2 pts
(—) System Four - Right Hand: Prism Laser [Ranged, 12 Damage, Light, Short Range], Open Hand 2 pts
(__) System Five - Targeting Array: +2 Marksmanship, +2 Perception 4 pts

Master Church Paladin Mechsuit
25 Points

Block: - (+2 with system)
Dodge: - (+2 with system)
Marksmanship: -
Melee: -
Strength: 8 (+2 with system)
Toughness: 8

Athletics: -1
Intelligence: -
Perception: -2
Socialize: -
Stealth: 1
Willpower: -

Speed: 8
Soak: 6 (+1 with system)

Open Hands: None

(+-) System One - Sanctic Systems: +3 melee damage vs beings of darkness 1 pts
(+_) System Two - Defensive Contingiency: Soak +2 when not attacking with shield 1 pts
(-_) System Three - Shield of Faith: [Melee, 2+Str damage, blunt] +2 Dodge, Block, +1 Soak 5 pts
(—) System Four - Hammer of Rage: [Melee, 8+Str damage, blade] +2 Strength 5 pts
(__) System Five - Messiah Circuits: Water Walking 2 pts