OAGS Monsters

Netherling
This is what you get when you perform the Form Netherling ritual. It's about the size of a man, seems to be made of solidified darkness and has glowing violet eyes and sharp claws.
Character Points: 60

Defence: 8
Marksmanship: 6
Melee: 8
Strength: 8
Toughness: 6

Athletics: 8
Intelligence: 4
Perception: 10
Socialize: 1
Willpower: 8

Hit Points: 30
Weapon: Claws(10 Damage, 2 attacks)
Armour: Body of Darkness(Soak 5)

Advantages:

  • Fast 3(Speed 20)
  • Ghost Touch
  • Natural Armour 5
  • Natural Weapon

Disadvantages:

  • Illiterate
  • Major Foible(hates all other life)
  • Major Foible(phobia of light)
  • Mute
  • Nonhuman Appearance

Lesser Netherling
This is a somewhat less powerful netherling that is eather immature, or purposefully weakened for the purposes of binding.
Character Points: 40

Defence: 6
Marksmanship: 4
Melee: 6
Strength: 6
Toughness: 5

Athletics: 5
Intelligence: 3
Perception: 7
Socialize: 1
Willpower: 6

Hit Points: 30
Weapon: Claws (8 Damage, 2 attacks)
Armour: Body of Darkness (Soak 4)

Advantages:

  • Fast 2
  • Ghost Touch
  • Natural Armour 4
  • Natural Weapon

Disadvantages:

  • Illiterate
  • Major Foible(hates all other life)
  • Major Foible(phobia of light)
  • Mute
  • Nonhuman Appearance

Mindslave (Human)
A mindless human thrall linked to its master's will via a spell from the book of madness. Utterly mindless, it obeys commands and can repeat dialogue sent from its master's mind. Whatever skills and attributes it had previously, it no longer posesses.
Character Points: 10

Defence: 2
Marksmanship: 1
Melee: 1
Strength: 2
Toughness: 2

Athletics: 2
Intelligence: -
Perception: 1
Socialize: -
Willpower: -

Hit Points: 10
Weapon: Knives (3 damage each, subtle)
Armour: Clothes & Overcoat (1 soak), Armor (3 soak)

Advantages:

  • Mindless 0
  • Telepathic link to master 2
  • (4 points to personalise; cannot add disadvantages, cannot add supernatural advantages, cannot add training advantages the master is not himself trained in)

Disadvantages:

  • Mindless 0
    • Illiterate
    • Mute

Note: The Mindslave cannot speak for itself, but can repeat its master's dialogue parrot fashion.

Nightslave
A mindless thrall made of darkstuff linked to its master's will via a spell from the book of madness. Utterly mindless, it obeys commands and can repeat dialogue sent from its master's mind.
Character Points: 20

Defence: 3
Marksmanship: 1
Melee: 1
Strength: 7
Toughness: 4

Athletics: 3
Intelligence: -
Perception: 1
Socialize: -
Willpower: -

Hit Points: 20
Weapon: Knives (3 damage each, subtle)
Armour: Body of Darkness (4 soak)

Advantages:

  • Mindless 0
  • Telepathic link to master 2
  • Lesser Regeneration
  • Natural Armor 4

Disadvantages:

  • Mindless 0
    • Illiterate
    • Mute
  • Nonhuman appearence

Note: The Nightslave cannot speak for itself, but can repeat its master's dialogue parrot fashion.

Vampire
This is an average vampire. There exist far more capable vampires.
Character Points: 30

Numbers after the slash apply at night.

Defence: 2/4
Marksmanship: 2
Melee: 3/5
Strength: 2/5
Toughness: 2/5

Athletics: 2/4
Intelligence: 2
Perception: 2/5
Socialize: 3
Willpower: 3/6

Hit Points: 10/25
Weapons: Dual Knives(3/7 Damage, two attacks)
Armour: None

Advantages:

  • Immunity(Poison and Disease)
  • Self-Sustaining
  • Vampiric Power
    • Hypnosis(only at night)
    • Lesser Regeneration(only at night)

Disadvantages:

  • Addiction(human blood)
  • Allergy(garlic)
  • Being of Darkness
  • Weakness(wood)

Werewolf
This is the wolf-form of a werewolf.
Character Points: 40

Defence: 5
Marksmanship: 1
Melee: 5
Strength: 8
Toughness: 8

Athletics: 6
Perception: 8
Socialize: 1
Willpower: 5

Hit Points: 40
Weapons: Bite(20 Damage, Two-handed) or Claw(10 Damage, One-handed)
Armour: None

Advantages:

  • Natural Weapon
  • Pain-Resistant
  • Regeneration

Disadvantages:

  • Allergy(wolfsbane)
  • Animal Intelligence
  • Minor Foible(bloodlust)
  • Missing Hand x2
  • Nonhuman Appearance
  • Weakness(silver)

Zombies
Character Points: 15

Defence: 1
Marksmanship: 1
Melee: 1
Strength: 4
Toughness: 6

Athletics: 1
Perception: 2

Hit Points: 30
Weapons: Grab and Bite(Damage 6, Two Attacks)
Armour: None

Advantages:

  • Immunity(Cold)
  • Immunity(Pain)
  • Immunity(Poison and Disease)
  • Natural Weapons
  • Self-Sustaining
  • Sleepless

Disadvantages:

  • Being of Darkness
  • Mindless
  • Nonhuman Appearance