OAGS Omicron Team

These are the NPC ECIIT.

James Walton
Despite being an extremely capable blunt instrument, Walton is a patient, calm and reasonable man. He is perfectly willing to direct operations from a hidden location until a problem best solved by heavy machine gun fire presents itself.
Character Points: 45

Defence: 3 (1 when shooting HMG)
Marksmanship: 4
Melee: 3
Strength: 6
Toughness: 6

Athletics: 2
Intelligence: 3
Perception: 4
Socialize: 4
Willpower: 5

Hit Points: 30
Weapons: Heavy Machine Gun(10 Damage, Three Shots)
Armour: Cyborg Body(6 Soak)

Advantages:

  • Combat Stylist: Heavy Weapons
  • Firearms Training
  • Immunity(Pain)
  • Immunity(Poison and Disease)
  • Leader
  • Natural Armour 6

Disadvantages:

  • Nonhuman Appearance

Nadia Sinclair
Character Points: 45

Defence: 8 (3)
Marksmanship: 4
Melee: 2
Strength: 2
Toughness: 2

Athletics: 2
Intelligence: 5
Perception: 3
Socialize: 3
Willpower: 4

Hit Points: 10
Weapons: Light Handgun(6 Damage, Subtle, Quick Draw)
Armour: None

Advantages:

  • Expert (Occult)
  • Minor Magick Item (Amulet of Exorcism)
  • Minor Magick Item (Cloak of Flight)
  • Minor Magick Item (Mask of Mimicry)
  • Sorcerer
    • Aura Sight
    • Distortion Field(+5 Defence)

Fergus Wilson
Character Points: 45

Defence: 4
Marksmanship: 4
Melee: 3
Strength: 3
Toughness: 3

Athletics: 3
Intelligence: 4
Perception: 8 (4)
Socialize: 4
Willpower: 4

Hit Points: 15
Weapons: Dual Handguns(7 Damage, Quick Draw, Two Shots)
Armour: None

Advantages:

  • Ally(FBI Special Agent Dixon, Minor)
  • Detective
  • Expert (Crime)
  • Firearms Training
  • Hacker
  • Mind Reading
  • Minor Technological Item(Deep Spectrum Analysis Googles: +4 Perception)
  • Stealth

Tina Ryan
Tina Ryan is one of the Agency's top tech-heads. During her operations with Omicron Team she tests some of her own inventions, as well as doing some field testing for the Agency's ally, John Seraphim).
Character Points: 45

Defence: 3
Marksmanship: 7(4)
Melee: 3
Strength: 4 (3)
Toughness: 3

Athletics: 4 (3)
Intelligence: 5
Perception: 5 (3)
Socialize: 2
Willpower: 4

Hit Points: 15
Weapon: Seraphim Industries Medium Rifle(12 Damage, 2 shots, +1 to hit) or Underslung Grenade Launcher(10 Damage, Halves Soak, Area, Blade, +1 to hit)
Armour: Seraphim Industries "Aries" Powered Armour(6 Soak, +1 Athletics and Strength)

Advantages:

  • Expert(Technology)
  • Hi-Tech Weapons Training
  • Mechanic
  • Minor Technological Item(HUD Visor: +2 Marksmanship, +2 Perception)
  • Minor Technological Item(Thermal Shielding: Immunity(Cold and Fire))
  • Pilot
  • Powered Armour Training

Valkur
The last of his race, as far as he is aware, Valkur resembles a human save for his luminous facial tattoos. He has a strict code of honour which he will not break, but at the same time he has a deep love for freedom and a strong desire to protect his adopted world.
Character Points: 45

Defence: 7
Marksmanship: 2
Melee: 7
Strength: 7
Toughness: 7

Athletics: 7
Intelligence: 3
Perception: 5
Socialize: 3
Willpower: 5

Hit Points: 35
Weapons: Two-handed Sword(18 Damage, Halves Soak)
Armour: Insulated Full Plate(Soak 4)

Advantages:

  • Armour Training
  • Combat Stylist: Harduran Swordmaster
  • Pain-Resistant

Disadvantages:

  • No Identity
  • Minor Foible (code of honour)
  • Weakness (Corrosives)

Harduran Swordmaster: Two-handed swords have the "Half Soak" quality when wielded by a character with this combat style.

Alice Morrell
Character Points: 45

Defence: 3
Marksmanship: 3
Melee: 2
Strength: 2
Toughness: 5

Athletics: 2
Intelligence: 4
Perception: 3
Socialize: 5
Willpower: 6

Hit Points: 25
Weapon: Handgun(7 Damage, Quick Draw)
Armour: None

Advantages:

  • Healing
  • Regeneration