OAGS Phantoms

Phantom Epieste
The quintessential phantom warrior. Agile, light-footed and charming, though somewhat haughty and controlled by passion.
Character Points: 25

Block: 6 (4)
Dodge: 3
Marksmanship: 2
Melee: 4 (3)
Strength: 3
Toughness: 3

Athletics: 3 (4)
Intelligence: 2
Perception: 2
Socialize: 4
Stealth: 3
Willpower: 2

Hit Points: 15
Weapon: Dueling Sword (9 damage), Throwing Knives (4 damage, subtle, short range)
Armour: Heavy Cloak (1 soak)

Advantages:

  • Ghost Sight
  • Fast 1
  • Weapon Specialist (One Handed Swords)
  • Combat Style: Fencing

Disadvantages:

  • No Identity
  • Minor Foible (Will not intimidate)
  • Minor Foible (Will use brute force)

Phantom Superieur
A step up from the phantom epieste. Often group leaders or more successful in general. Blindingly graceful and hot-tempered.
Character Points: 30

Block: 6 (4)
Dodge: 3
Marksmanship: 2
Melee: 5 (4)
Strength: 4
Toughness: 3

Athletics: 4 (5)
Intelligence: 2
Perception: 3
Socialize: 4
Stealth: 4
Willpower: 2

Hit Points: 15
Weapon: Dueling Sword (13 damage), Throwing Knives (5 damage, subtle, short range)
Armour: Heavy Cloak (1 soak)

Advantages:

  • Ghost Sight
  • Fast 1
  • Weapon Specialist (One Handed Swords)
  • Combat Style: Fencing
  • Slightly Technological Item: Finely Balanced Sword

Disadvantages:

  • No Identity
  • Minor Foible (Will not intimidate)
  • Minor Foible (Will use brute force)

Phantom Mercenaire
One of the more skilled Phantoms you're likely to meet. Stealthy, well resourced and hazardous to health.
Character Points: 40

Block: 7 (4)
Dodge: 4
Marksmanship: 2
Melee: 7 (4)
Strength: 4
Toughness: 4

Athletics: 5 (6)
Intelligence: 2
Perception: 4
Socialize: 5
Stealth: 5
Willpower: 2

Hit Points: 20
Weapon: Rasior Majique (15 damage, +2 hit, +1 block), Throwing Knives (5 damage, subtle, short range)
Armour: Heavy Cloak (1 soak)

Advantages:

  • Ghost Sight
  • Fast 1
  • Weapon Specialist (One Handed Swords)
  • Combat Style: Fencing
  • Minor Magick Item: Magick Sword

Disadvantages:

  • No Identity
  • Minor Foible (Will not intimidate)
  • Minor Foible (Will use brute force)

Raient Pistolier
The average combatant from the bright city. Difficult to engage unless he thinks the battle's scales are tipped in his favour.
Character Points: 30

Block: 2
Dodge: 4
Marksmanship: 4 (3)
Melee: 2
Strength: 3
Toughness: 3

Athletics: 4 (5)
Intelligence: 2
Perception: 4
Socialize: 4
Stealth: 3
Willpower: 2

Hit Points: 15
Weapon: Dual Pistols (8 damage, quick draw, best in the west)
Armour: Heavy Cloak (1 soak)

Advantages:

  • Ghost Sight
  • Fast 1
  • Firearms Training
  • Weapon Specialist (Pistols)
  • Combat Style: Best in the West

Disadvantages:

  • No Identity
  • Minor Foible (Will not intimidate)
  • Minor Foible (Will use brute force)

Raient Fusilier
A more competent and jaded Raient warrior, finally able to control heftier weapons at the blazing speeds phantoms are expected to fight at. Fusiliers will often carry longrifles to carry out long-range assassinations, or to use in short rage for the purposes of showing someone up.
Character Points: 40

Block: 2
Dodge: 5
Marksmanship: 5 (4)
Melee: 2
Strength: 4
Toughness: 4

Athletics: 4 (5)
Intelligence: 3
Perception: 5
Socialize: 4
Stealth: 4
Willpower: 2

Hit Points: 15
Weapon: Dual Handcannons (10 damage, quick draw, best in the west)
Armour: Steelweave Cloak (4 soak)

Advantages:

  • Firearms Training
  • Minor Magick Item: Steelweave Cloak
  • Ghost Sight
  • Fast 1
  • Weapon Specialist (Handcannons)
  • Combat Style: Best in the West

Disadvantages:

  • No Identity
  • Minor Foible (Will not intimidate)
  • Minor Foible (Will use brute force)

Phantom Whisperer
The most common psychic power in phantoms is Phasmapathy, and its practitioners are known as whisperers. These macabre individuals are treated with both suspicion and reverence by other phantoms. They are feared by ghosts as they are unable to tell the difference between phantoms who can merely only perceive them, and phantom mediums who can control and harm them. Their grim outlook and fearsome reputation displace the normal Phantom inability to intimidate.
Character Points: 40

Block: 6 (4)
Dodge: 3
Marksmanship: 4
Melee: 2
Strength: 2
Toughness: 3

Athletics: 3 (4)
Intelligence: 3
Perception: 4
Socialize: 5
Stealth: 2
Willpower: 5

Hit Points: 15
Weapon: Death Rattle (6 damage, no soak)
Armour: Great Cloak (1 soak)

Advantages:

  • Ghost Touch
  • Fast 1
  • Intimidator
  • Moderate Supernatural Attack: Death Rattle
    • 6 damage, no soak, ranged. 20 damage, full soak vs spirits.
  • Spirit Control

Disadvantages:

  • No Identity
  • Minor Foible (Will not use brute force)
  • Minor Foible (Abstinence from alcohol, caffiene, drugs etc)

Phantom Mage
Though rare, some Phantoms choose the so called 'treacherous path' to martial prowess. Which magick in Leroux a given fact, it tends to only be practiced by secret guilds and societies, and is not for the enjoyment of the general masses. Phantom 'magi' are devious and indomitable.

Character Points: 35

Block: 6 (4)
Dodge: 3
Marksmanship: 2
Melee: 4 (3)
Strength: 3
Toughness: 3

Athletics: 3 (4)
Intelligence: 3
Perception: 2
Socialize: 4
Stealth: 3
Willpower: 4

Hit Points: 15
Weapon: Singing Sword (11 damage, fire/laser/electric/cold/corrosive), Singing Knives (6 damage, subtle, short range, fire/laser/electric/cold/corrosive)
Armour: Heavy Cloak (1 soak)

Advantages:

  • Ghost Sight
  • Fast 1
  • Weapon Specialist (One Handed Swords)
  • Combat Style: Fencing
  • Warlock

Disadvantages:

  • No Identity
  • Minor Foible (Will not intimidate)
  • Minor Foible (Will use brute force)