OAGS Powered Armour

All Powered Armour includes a helmet and requires Powered Armour Training.

Basic Powered Armour

Basic Powered Armour costs no cp, but requires Powered Armour Training.

Armour Soak Special Rules Origin
"Aries" Powered Armour 6 +1 Athletics and Strength Seraphim Industries
"Poseidon" Aquatic Powered Armour 6 Grants the Aquatic Advantage Seraphim Industries
"Athena" Tactical Command Powered Armour 6 +1 Perception, +2 to Leadership rolls Seraphim Industries
"Hecate" Winterized Powered Armour 6 Immunity: Cold Seraphim Industries
"Apollo" Heat-Resistant Powered Amour 6 Immunity: Fire Seraphim Industries
"Hades" Siege Powered Armour 8 +2 Strength, -1 Athletics and Dodge Seraphim Industries

Construction Frames

Construction Frames cost no cp, but require Powered Armour Training.

Armour Soak Special Rules Origin
Construction Powered Frame 4 +3 Strength, Large Orion Construction
Heavy Construction Powered Frame 4 +6 Strength, Huge, -2 Athletics, Dodge and Block Orion Construction

Second Generation Powered Armour

Second Generation Powenred Armour costs 3cp.
All Second Generation Powered Armour is sealed with it's own supply of oxygen. The wearer is immune to effects of vacuum, water pressure and toxic gases.

Armour Soak Special Rules Origin
"Hephaestus" Advanced Powered Armour 9 +1 Athletics and Strength Seraphim Industries
"Hermes" Aerial Powered Armour 6 Flight Seraphim Industries
"Artemis" Stealth Powered Armour 6 Invisibility Seraphim Industries
Zeitkommando Starkrüstung 9 +2 Strength, Natural Weapon, -1 Perception Zeitkommando
"Earthquake" Powered Armour 8 +2 Strength, +1 Athletics Charlesworthy Foundation
"Hailstorm" Powered Armour 8 +1 Athletics, Marksmanship and Perception Charlesworthy Foundation
"Meteor" Powered Armour 6 +2 Athletics, Fast 1, Leaping Charlesworthy Foundation
"Raging Fire" Cyberwar Armour 6 +4 to Hacking rolls, +1 Marksmanship and Perception, internal computer N
"Rising Water" Scout Armour 6 +2 Athletics, +1 Perception, Immunity(Telepathy) N
"Howling Wind" Jump Armour 6 +3 Athletics, Leaping N
"Shaking Earth" Battle Armour 6 Pain-Resistant, +1 Marksmanship, Perception and Strength N

Third Generation Powered Armour

Third Generation Powered Armour costs 6cp.
All Third Generation Powered Armour is sealed with it's own supply of oxygen. The wearer is immune to effects of vacuum, water pressure and toxic gases.

Armour Soak Special Rules Origin
"Prometheus" Inferno Armour 9 Integrated weapon (flame cannon), Immunity: Fire Industrial O'm
"Atlas" Melee Armour 9 Natural Weapons, +6 Strength Industrial O'm
"Hyperion" Tactical Armour 9 Intergrated weapon (any), +3 Dodge, +1 Marksmanship and Perception Industrial O'm
Trilian Powered Armour 8 +1 Athletics and Strength, Invisibility Trilia

The integrated weapons annot be disarmed

Weapon Damage Handedness Special Rules
Flame Cannon 8 Two-handed Area, Burning, Military, Fire

Fourth Generation Powered Armour

Fourth Generation Powered Armour costs 9cp.
All Fourth Generation Powered Armour is sealed with it's own supply of oxygen. The wearer is immune to effects of vacuum, water pressure and toxic gases. All Fourth Generation Armour allows the wearer to treat Heavy Weapons as normal Military Weapons, provided he meets the minimum Strength requirement.

Armour Soak Special Rules Origin
Akari Deluxe Battle Suit 10 +3 Strength, +1 Block and Melee, Large Akari Corporation
"Kronus" Supremacy Armour 10 +2 Athletics and Strength, +1 Marksmanship and Perception Industrial O'm