OAGS Seraphim Industries

Advanced Weapons

Weapon Damage Handedness Special Rules
Nanofilament Frag Grenade 10 Two-handed Halves Soak, Area, Blade
"Fun-size" Rocket Launcher (frag shells) 12 Two-handed Halves Soak, Area, Blade, Minimum Strength 4
"Fun-size" Rocket Launcher (HE shells) 24 Two-handed Splash Damage, Minimum Strength 4
MP Railgun 24 Two-handed Blunt
Light Rifle (primary fire) 10 Two-handed Two shots, +1 to hit
Light Rifle (underslung mini-grenade launcher) As grenade -2 Two-handed As grenade, +1 to hit
Medium Rifle (primary fire) 12 Two-handed Two shots, +1 to hit, Minimum Strength 4
Medium Rifle (underslung grenade launcher) As grenade Two-handed As grenade, +1 to hit
Heavy Rifle (primary fire) 14 Two-handed Two shots, +1 to hit, Minimum Strength 6
Heavy Rifle (underslung rocket launcher) As FSRL Two-handed As FSRL, +1 to hit

Heavy Weapons

Weapon Damage Minimum Strength Special Rules
Olympus Rifle 18 7 Halves Soak, Two Shots