OAGS Shoggoth

Shoggoth
Vast, amoeba-like creatures the colour of tar, shoggoths were found in the darkest depths of the ocean by the Theocracy of Mu. They have no aura and telepaths trying to read their minds receive only distorted echoes of their own thoughts. They will typically try to grapple and consume enemies, targetting psychics first.
Character Points: 60

Defence: 4 (5)
Melee: 4 (5)
Strength: 7
Toughness: 7

Athletics: 2
Intelligence: 1
Perception: 6(2 for visually-based tests)
Socialize: 1
Willpower: 10

Hit Points: 35
Weapons: Pseudopod (14 Damage)
Armour: None

Advantages:

  • Detect Psychics
  • Immunity (Corrosion)
  • Immunity (Poison and Disease)
  • Rapid Regeneration
  • Resistance (Blades)
  • Resistance (Blunt)
  • Resistance (Piercing)
  • Resistance (Natural Weapons)
  • Resistance (Solid Projectiles)
  • Stealth

Disadvantages:

  • Blind
  • Illiterate
  • Mute
  • Nonhuman Appearance
  • No Hands
  • Weakness (Fire)

Larger Shoggoth
Character Points: 65

Defence: 3 (4)
Melee: 4 (5)
Strength: 10
Toughness: 10

Athletics: 1
Intelligence: 1
Perception: 6(2 for visually-based tests)
Socialize: 1
Willpower: 10

Hit Points: 50
Weapons: Pseudopod (20 Damage)
Armour: None

Advantages:

  • Detect Psychics
  • Immunity (Corrosion)
  • Immunity (Poison and Disease)
  • Large
  • Rapid Regeneration
  • Resistance (Blades)
  • Resistance (Blunt)
  • Resistance (Piercing)
  • Resistance (Natural Weapons)
  • Resistance (Solid Projectiles)
  • Stealth

Disadvantages:

  • Blind
  • Illiterate
  • Mute
  • Nonhuman Appearance
  • No Hands
  • Weakness (Fire)

Detect Psychics: Shoggoths can sense whether a being is psychic. This a 1cp advantage.