OAGS Soldiers

Militia
This represents an non-uniformed insurgient type.
Character Points: 20

Block: 3
Dodge: 3
Marksmanship: 2
Melee: 3
Strength: 3
Toughness: 3

Athletics: 3
Intelligence: 2
Perception: 3
Socialize: 2
Stealth: 2
Willpower: 2

Hit Points: 15
Weapon: Battle Rifle(9 Damage, Two Shots)
Armour: None

Advantages:

  • Firearms Training

Disadvantages:

  • Wanted

Soldier
This represents the basic infantry of a modern First-World Military
Character Points: 25

Block: 3
Dodge: 3
Marksmanship: 3
Melee: 3
Strength: 3
Toughness: 3

Athletics: 3
Intelligence: 2
Perception: 3
Socialize: 2
Stealth: 2
Willpower: 3

Hit Points: 15
Weapon: Assault Rifle with Advanced Sights (8 Damage, two shots, +1 to hit), Grenade(8 Damage, Area) or Squad Automatic Weapon (8 Damage, three shots, Heavy)
Armour: Full Kevlar Body Armour, including helmet (Soak 4)

Advantages:

  • Armour Training
  • Firearms Training

Disadvantages:

  • Minor Foible (obediant)
  • Minor Foible (works by the book)

Non-Comissioned Officer
This represents an experienced NCO.
Character Points: 35

Block: 3
Dodge: 3
Marksmanship: 3
Melee: 3
Strength: 3
Toughness: 3

Athletics: 3
Intelligence: 2
Perception: 4
Socialize: 4
Stealth: 3
Willpower: 4

Hit Points: 15
Weapon: Assault Rifle with Advanced Sights (8 Damage, two shots, +1 to hit) or Grenade(8 Damage, Area)
Armour: Full Kevlar Body Armour, including helmet(Soak 4)

Advantages:

  • Armour Training
  • Expert (Military)
  • Firearms Training
  • Leader

Junior Officer
This represents a competant academy-trained lieutenant or captain. Officers promoted from the ranks will typically have slightly better combat stats and Willpower.
Character Points: 30

Block: 3
Dodge: 3
Marksmanship: 3
Melee: 3
Strength: 3
Toughness: 3

Athletics: 3
Intelligence: 3
Perception: 3
Socialize: 3
Stealth: 2
Willpower: 3

Hit Points: 15
Weapon: Assault Rifle with Advanced Sights (8 Damage, two shots, +1 to hit) or Handcannon (9 Damage, Quick Draw)
Armour: Full Kevlar Body Armour, including helmet(Soak 4)

Advantages:

  • Armour Training
  • Leader
  • Firearms Training

Disadvantages:

  • Minor Foible (works by the book)

Senior Officer
This represents a senior officer, such as a colonel or major, deployed on the front lines. In most other circumstances, officers do not carry assault rifles or wear armour.
Character Points: 35

Block: 3
Dodge: 3
Marksmanship: 3
Melee: 3
Strength: 3
Toughness: 3

Athletics: 2
Intelligence: 4
Perception: 4
Socialize: 4
Stealth: 2
Willpower: 4

Hit Points: 10
Weapon: Assault Rifle(8 damage, two shots) or Handgun (7 Damage, Quick Draw)
Armour: Full Kevlar Body Armour, including helmet(Soak 4)

Advantages:

  • Armour Training
  • Expert (Military)
  • Leadership 2
  • Firearms Training

Special Forces
This represents a member of a Special Forces unit, such as the SAS
Character Points: 45

Block: 4
Dodge: 4
Marksmanship: 4
Melee: 4
Strength: 4
Toughness: 4

Athletics: 4
Intelligence: 2
Perception: 4
Socialize: 2
Stealth: 4
Willpower: 4

Hit Points: 20
Weapon: Assault Rifle with Advanced Sights(8 Damage, two shots, +1 to hit) or Underslung Grenade Launcher (8 Damage, Area, +1 to hit)
Armour: Full Kevlar Body Armour, including helmet(Soak 4)

Advantages:

  • Armour Training
  • Expert (Military)
  • Firearms Training
  • Pain Resistance
  • Medicine 2
  • Technology 1