Spirits

Spirits are incorporeal beings, including both ghosts and angels, both Rebel and Loyalist.

Advantages

Incorporeal (15cp): All spirits must take this Advantage. They cannot be seen, heard, touched or harmed by corporeal beings, save for those with the Ghost Touch Advantage. Conversely, they cannot touch or harm corporeal beings, though they can see and hear them. Spirits can simply pass through corporeal barriars such as walls and may ignore all enviromental effects. They do not require food, drink, air or sleep. They cannot be poisoned or fall prey to disease.

Incorporeal characters have no Strength score, unless they buy the Poltergeist Advantage. Spirits may still perceive and attack each other as normal, using their Willpower in place of their Strength.

Being Incorporeal grants the Invisibility(permanent), Immunity(poison and disease), Self-Sustaining and Sleepless Advantages without the character needing to buy them seperately. It also includes the No Identity Disadvantage. In addition, it is impossible for a corporeal character without Ghost Touch to perceive or harm a incorporeal character in any way, and it is impossible for an incorporeal character to harm a corporeal character.

Sepulchral Tones (2cp): The character may be heard by the living when he or she speaks.

Apparition (5cp): The character may make himself seen and/or heard by the living. He may choose who can see and hear him, appearing visible and audiable to some, but not others. The spirit appears exactly as he did at the moment of his death.

Controlled Apparition (10cp): As Apparition, save that the Spirit can appear to look and sound like anyone or anything.

Lesser Poltergeist (5cp): The character may effect the material world with a Strength of 2. He is still incorporeal and therefore immune to physical harm from corporeal sources.

Greater Poltergeist (10cp): The character may effect the material world with a Strength of 7. He is still incorporeal and therefore immune to physical harm from corporeal sources.