OAGS Team Zarathustra

Commander Asher Frey
Eldest son of a formerly Hindu line. He is a third generation immigrant to ascension and upholds the family tradition of Tath-Qui Worship. Asher is a straight-talking and no-nonsense leader who is not scared of making serious sacrifices, nor ordering others to make them. Asher's assertiveness, courage and experience have earned him leadership of his team.

Character Points: 55 (32)

Block: 4
Dodge: 4
Marksmanship: 4
Melee: 4
Strength: 4
Toughness: 3

Athletics: 5 (2)
Intelligence: 3
Perception: 4 (10 for scent)
Socialize: 3
Stealth: 4
Willpower: 4
Leadership: 3

Hit Points: 15
Weapons: Plasma Storm Assault Rifle (10 damage, Half Soak), Morning Thunder, Two Handed (16 damage, Electric, Blunt, -1 defense)
Armour: Howling Wind Armor (6 soak, leaping, +3 athletics)

Advantages:

  • Powered Armor Training 6
    • Howling Wind Armor 3
  • N Arsenal Access 6
  • Firearms Training 3
  • 3x Perception Focus: Smell 3
  • Leadership 3
  • Free Agent 0

Disadvantages:

  • Foible: Not open to mercy 1

Priestess Idannya Gregor
One of the few phantoms working for N. Idannya plays an important part in her temple to Harei, symbolising death or 'The Reaper', in their rituals, ceremonies and sermons. She is expected to constantly portray the inevitability of death and wears her symbolic black and white starry robes and golden facepaint wherever she goes on Ascension, and dresses as the traditional vision of death on away missions. She is a deadly and graceful swordswoman and fights with two short swords. Her social status and responsibility have made her the de facto lieutenant to Asher.

Character Points: 55 (29)

Block: 6 (4)
Dodge: 4
Marksmanship: 1
Melee: 6 (4)
Strength: 4
Toughness: 4

Athletics: 4
Intelligence: 2
Perception: 3
Socialize: 4
Stealth: 6 (3)
Willpower: 4

Hit Points: 20
Weapons: Twin Magick Shortswords (11 damage, Blade, +2 block, +2 hit), Single Sword Fencing (15 damage, +3 block, +2 hit)
Armour: Iron Skin (2 soak)

Advantages:

  • Regeneration 10
  • Moderate Magick Item: Robes of the Reaper 6
    • +3 Stealth, Fly
  • N Arsenal Access 6
  • Rank 1 Magick 2
  • Necromancer 1
  • Iron Skin (+2 soak) 2
  • Ghost Touch 2
  • Fast 1
  • Combat Style: Fencing 1
  • Free Agent 0

Disadvantages:

  • Regenerative Substance: Corpse of a Sentient Creature 3
  • Foible: Will Not Intimidate 1
  • Foible: Will Not Use Force 1
  • Foible: Dresses like Death 1

Archmagus Khalid Din
Khalid is an experienced sorceror and a devout worshipper of Psid for all the years he has been alive. He is looked up to by the rest of his team for his wisdom. There is nothing he doesn't know about sorcery. Psid has permitted him to live to the age of 200, so he has cast the age-fixing ritual on himself.

Character Points: 55 (30)

Block: 3
Dodge: 4
Marksmanship: 4
Melee: 2
Strength: 2
Toughness: 5 (3)

Athletics: 5 (2)
Intelligence: 5
Perception: 4
Socialize: 4
Stealth: 3
Willpower: 5

Hit Points: 25
Weapons:
Armour: Howling Wind Armor (6 soak, leaping, +3 athletics)

Advantages:

  • Powered Armor Training 6
    • Howling Wind Armor 3
  • Rank 3 Magick 6
  • Body of the Earth (+2 Toughness)
  • Minor Elemental Control: Water 2
  • Moderate Supernatural Attack: Fireball 5
      • 15 damage, fire
  • Free Agent 0
  • Expert: Occult 1

Vanna 'The Spanner' Channery
A defector from the Industocracy where she was an ace in its academy. Defected to N after she saw the horrifying things her wing did to xenoform and sorceror captives in the name of 'research'. She maintains the team's powered armor and has her own array of deadly gearhead weapons and upgrades.

Character Points: 55 (27)

Block: 3
Dodge: 3
Marksmanship: 4
Melee: 2
Strength: 3
Toughness: 3

Athletics: 5 (3)
Intelligence: 4
Perception: 4
Socialize: 3
Stealth: 3
Willpower: 3

Hit Points: 15
Weapons: Death Laser (15 damage, Two Shots, Laser), Laser Lock Rifle (20 Damage, Long Range, +5 to hit, heavy 1)
Armour: Hyperdense Howling Wind Armor (10 soak, leaping, +3 athletics)

Advantages:

  • Technology 4
    • Technological Specialty: Powered Armor
  • Powered Armor Training 6
    • Howling Wind Armor 3
      • Upgrade: Hyperdense (+4 Armor) 3
  • Know Thy Enemy (Industrial O'M) 3
  • N Arsenal Access 6
  • Military Weapons Training 3
  • Elite Gearhead Arsenal Access 0
  • Free Agent 0

Disadvantages:

  • Major Enemy: Industrial O'M 3

Leonardo Ester
Primed all his life for social engineering experiments, Leonardo is fantastic at manipulating others, by hook or by crook. He is a handy sniper, and can summon powered armor at a moment's notice thanks to the expensive enchantment Khalid has etched onto it.

Character Points: 55 (33)

Block: 3
Dodge: 4
Marksmanship: 4
Melee: 3
Strength: 4
Toughness: 3

Athletics: 7 (4)
Intelligence: 4
Perception: 4
Socialize: 5
Stealth: 3
Willpower: 4

Hit Points: 15
Weapons: Sniper Rifle (12 damage, long range, +2 hit), Revolver Handcannons (9 damage, quick draw, revolver)
Armour: Suit (0 soak), Howling Wind Powered Armor (6 soak, leaping, +3 athletics)

Advantages:

  • Military Weapons Training 3
  • Powered Armor Training 6
    • Howling Wind Armor 3
    • Permenant Summoning Runes 1
  • Spy 1
  • Thief 1
  • Detective 1
  • Hypnosis 5
  • Free Agent 0

Priska Baltazar
Priska is a hot-headed young woman recruited from N's allies, Dagonite Mu. She appears to have been thoroughly converted away from her old gods to Sephana worship. She is doing extremely well and has taken to the devout worship of Psid. Her sorcerous abilities are learned from her time amongst the Dagonites.

Character Points: 54 (27)

Block: 3 (4)
Dodge: 3 (4)
Marksmanship: 3
Melee: 5
Strength: 8 (3)
Toughness: 4

Athletics: 5 (2)
Intelligence: 2
Perception: 2
Socialize: 2
Stealth: 3
Willpower: 2

Hit Points: 20
Weapons: Combat Chainsaw (24 damage, half soak, blade, -1 dodge, -1 block), Pair of Knives (9 damage each, Blade, subtle, quick draw)
Armour: Howling Wind Armor (6 soak, leaping, +3 athletics)

Advantages:

  • Magick 3
  • Raving Paranoia (book of madness)
  • Insane Strength (book of physics)
  • Aquatic 2
  • Powered Armor Training 6
  • Howling Wind Armor 3
  • Combat Style Master 3 (Chainsaw Wielding Psycho, Knife Nut, The Switch (Chainsaws, Knives), Push Style, Jujitsu)
  • Backstabber 2
  • Free Agent 0

Disadvantages:

  • Foible: Paranoia 0
  • Foible: Needlessly Violent 2