OAGS Tech Smith

A dumping ground for some of the stuff I can only really envision using using in Tech Smith.

ppls

Volklor Military Drone MKI
An 8ft tall humanoid robot finished in ipod white aluminum plating and with malevolent red LED eyes.
Character Points: 20
Robot: Standard Humanoid, Chemical Battery, One Track Mind. (-3)

Defence: 4
Marksmanship: 4
Melee: 4
Strength: 6
Toughness: 5

Athletics: 1
Intelligence: -
Perception: 3
Socialize: -
Willpower: -

Hit Points: 25
Weapon: Crushing Punch x2 (6 damage), Hurled Object - (12 damage)
Armour: Robot Body - 4

Advantages:

  • Blindsight 2

Soldat
The goons of the Time Nazi army. They likely die in large numbers.

Character Points: 15

Defence: 3
Marksmanship: 3
Melee: 2
Strength: 3
Toughness: 3

Athletics: 2 (3)
Intelligence: 2
Perception: 2
Socialize: 2
Willpower: 2

Hit Points: 15
Weapon: Assault Rifle (8 damage, Two shots), 1x Ubernade (10 damage, small area, half soak)
Armour: Snappy Uniform (1 soak)

Advantages:

  • Military Weapon Training

Disadvantages:

  • Major Foible: Time Nazi Indoctrination 2

She-Wolf Ripper
Not all initiates have the fortitude to see through or even survive she-wolf training. Those that do are blessed with the matriarch's strain of lycanthropy.

Character Points: 20 (27)
Green items are gained in wolf form.

Defence: 4/5
Marksmanship: 4/1
Melee: 4/5
Strength: 4/9
Toughness: 4/9

Athletics: 4/6
Intelligence: 3
Perception: 3/8
Socialize: 4/1
Willpower: 4/5

Hit Points: 20/45
Weapon: Assault Rifle (8 damage, 2 shots), Claws x2 (11 damage each)
Armour: Snappy Uniform (1 soak, -1 athletics)

Advantages:

  • Military Weapon Training 3
  • Stealth 3
  • Intimidator 1
  • Regeneration
  • Natural Weapon
  • Pain resistant

Disadvantages:

  • Uncontrolled Werewolf 14
  • Addiction: Aveoic 1
  • Foible: Hypersexuality 1
  • Allergy: Wolfsbane
  • Weakness: Silver
  • Foible: Bloodlust
  • Animal Intelligence
  • Mute, No Hands, Nonhuman Appearence

Time Nazi Witch
The sinister witch cabal of the the Time Nazis are some of their most potent operatives and their gateway to the past, giving them a considerable advantage over the other Theta Factions that would have trounced them without it.

Character Points: 30 (23)

Defence: 3
Marksmanship: 4
Melee: 2
Strength: 3
Toughness: 3

Athletics: 3
Intelligence: 4
Perception: 4
Socialize: 3
Willpower: 4

Hit Points: 15
Weapon: Spark (10 damage), Handcannon w/ Cold Iron bullets (9 damage, Quick draw)
Armour: Steelcloth Robe (Soak 4)

Advantages:

  • Witch 7
    • Supernatural Attack: Spark
  • Telepathic Communication 2

Disadvantages:

  • Major Foible: Time Nazi Indoctrination 2

Slightly Technological Items

Light of St. Joan - This appears to be an ornate candleabrum that would belong in a carthedral. In this form it may be used as a normal staff. Twisting a decoration on the shaft causes a silvered blade to spring forth from the candle holster which can be weilded as a silvered halberd with +1 damage.

Minor Technological Items

Volklor Death Laser - Requires no training. 16 damage, ranged, laser.
This simple to use weapon fires a high-powered laser that puts massive holes in whatever you point it at. Both kinetic dynamos and solar panels recharge the weapon as well as mains electricity so there is no need to reload. Even advanced sights make aiming idiot proof. They seem to have been designed for human hands, but with robots in mind.