OAGS Theta Archetypes

Low Power Archetypes

Gearhead
Character Points: 30
The Gearhead is a dab-hand at machinery and computers. He has managed to use his mechanical skill to either steal and familiarize himself with an experimental item, or hash one together for himself out of scavenged materials. In a fight he is best stood behind the bruiser unleashing a large amount of firepower.

Defense: 3
Marksmanship: 4
Melee: 2
Strength: 2
Toughness: 3

Athletics: 3 (2)
Intelligence: 5
Perception: 4
Socialize: 1
Willpower: 3

Hit Points: 15
Weapon: CMP x 2 (5 Damage, Two Shots, One-handed) and Death Laser (16 Damage, Two handed, Two shots)
Armour: Leather Jacket (1`soak)

Advantages:

  • Mechanic 2
  • Hacker 2
  • Theta Weapon Proficiency (Standard Production) 4
  • Tech Item (Death Laser) 3

Disadvantages:

  • Minor Addiction (Caffeine) 1

Bruiser
Character Points: 30
Big, tough, and usually not as dumb as he looks. The bruiser breaks kneecaps both in and out of battle. He is oft-hired by unsavoury characters and knows a lot about their operations.

Defense: 4
Marksmanship: 3
Melee: 4
Strength: 5
Toughness: 4

Athletics: 3 (2)
Intelligence: 2
Perception: 3
Socialize: 4
Willpower: 2

Hit Points: 20
Weapon: Deadly Fists (7 damage, 2 shots), Deadly Kick (14 damage), Randall .45 Civillian Laser (8 damage, two handed)
Armour: Leather Jacket 1

Advantages:

  • Martial Arts (Counter Attack, Spear, Floor Choke) 1
  • Deadly Fists 2
  • Pain Resistant 2
  • Expert (The mean streets of…) 1
  • Backstabber 2

Disadvantages:

  • Minor Foible (Bad Tempered) 1

Gentleman
Character Points: 30
Armed with a silver tongue and a silver spoon, the Gentleman is the face man of any team's operations. He winds his way round with words and gets the vital information he needs. He is relatively handy with a gun, though likely less than his compatriots.

Defense: 3
Marksmanship: 4
Melee: 3
Strength: 3
Toughness: 3

Athletics: 3
Intelligence: 4
Perception: 4
Socialize: 5
Willpower: 3

Hit Points: 15
Weapon: Magnum (Handcannon) (9 damage, +1 hit, revolver)
Armour: None

Advantages:

  • Spy 2
  • Detective 2
  • Weapon Specialist - Handcannons 1
  • Personal Fortune 1
  • One Hand Warrior 1

Disadvantages:

  • Foible (Gentleman's Honour)
  • Addiction (Cigarettes)

Rookie Mage
Character Points: 30
One new to the world of wizardry, a rookie mage is a team's conduit to magick. He is able to tell when something supernatural is occuring, and often knows how to rectify it.

Defense: 3
Marksmanship: 3
Melee: 1
Strength: 2
Toughness: 3

Athletics: 2
Intelligence: 5
Perception: 3
Socialize: 3
Willpower: 4

Hit Points: 15
Weapon: Deagle (Handcannon) w/ Magick bullets (10 damage, +2 hit)
Armour: None

Advantages:

  • Witchalock 7
    • Aura Sight
  • Hypnosis 5
  • Magick Item (Magick bullets) 3

Disadvantages:

  • Moderate Enemy - A particular brotherhood magebuster
  • Minor Foible - Slightly Squeamish about blood

Mid Power Archetypes

Theta Engineer
Character Points: 40
Only after thorough study, training and experimentation can one claim to be a theta engineer. These individuals are intricately familiar with the workings of every machine a ley-person would care to name and most of those they cannot.

Defense: 3
Marksmanship: 6 (4)
Melee: 2
Strength: 2
Toughness: 3

Athletics: 3
Intelligence: 5
Perception: 4
Socialize: 1
Willpower: 4

Hit Points: 15
Weapon: CMP x 2 (5 Damage, Two Shots, One-handed) and Death Laser (16 Damage, Two handed, Two shots)
Armour: Libra Powered Armor (6 soak)

Advantages:

  • Theta War Engineer 20
    • Death Laser
    • Libra Powered Armor
    • Powered Armor Training 2
  • Hacker 2

Disadvantages:

  • Minor Addiction (Caffeine) 1
  • Minor Foible (Leader Complex) 1

Soldier of Fortune
Character Points: 40
A well trained and drilled soldier formerly in the service of the armed forces, or any theta faction. This sort of person is likely working as a mercenary or rebel.

Defense: 4
Marksmanship: 4
Melee: 4
Strength: 4
Toughness: 4

Athletics: 4
Intelligence: 2
Perception: 4
Socialize: 2
Willpower: 4

Hit Points: 20
Weapon: One of: Optical Carbine (8 damage, Half Soak, Laser, 2 Shots), Fuhry (5 damage, 4 shots), CLMG (9 Damage, Heavy, 3 shots), Rosetta (12 damage, Heavy, Sticky, Ionising)
Armour: Full Kevlar & Helmet, Proofed (5 Soak); Reistance: Lasers, Fire, Immune: Pain ammo effect

Advantages:

  • Martial Arts (Cross Strangle, Spear, Floor Choke) 1
  • Theta Weapons Training: (Any one) 4
  • Stealth 3
  • Military Armor Training 3
  • Tech Item: Proofing Package 3
  • Intimidator 1

Disadvantages:

  • Enemy: Moderately cared about by a Theta Faction 2

Liberated Polymorphic
Character Points: 40
Once a loyal techno-goon of someone with more money than sense, this expensive robot has either been hacked or decided it was free.

Sleek Humanoid
Chemical Battery
Polymorphic AI
Total: 8 pts

Defense: 4
Marksmanship: 4
Melee: 2
Strength: 3
Toughness: 5

Athletics: 2
Intelligence: 5
Perception: 3
Socialize: 3
Willpower: 3

Hit Points: 20
Weapon: CMP x 2 (5 damage, 4 shots), Rocket Launcher (20 damage, splash)
Armour: Robot Body (4 soak)

Advantages:

  • Sleek Robot
    • Attractive
    • Sleepless
    • Immune: Telepathy, Poison, Disease
    • 4 Soak
  • Medic 3
  • Theta Weapon Training (Standard) 4
  • Gunslinger 1 (Dive Shots, Kneecap, Shoot the Moon)
  • EMP Hardened 3
  • Integrated Weapons (2xCMP, 2x Knife, Fork, Electric Whisk, Spatula, Sewing Needle, Flashlight)

Disadvantages:

  • Robot
    • Weakness: Electricity & Magnetism
    • Nonhuman Appearence
  • Wanted (By previous owner & manufacturer) 2
  • Minor Foible: Obssessed with cleanliness 1
  • Minor Foible: Obssessed with breakfast 1

Gun Mage
Character Points: 40
Every mage from the theta wars will tell you that no matter how far your magickal prowess extends, your best power will be keen aim and a trusty rifle.

Defense: 5 (4)
Marksmanship: 4
Melee: 2
Strength: 2
Toughness: 3

Athletics: 2
Intelligence: 5
Perception: 3
Socialize: 3
Willpower: 4

Hit Points: 20
Weapon: Assault Rifle w/ magick bullets (12 damage, two shots, +2 hit),
Armour: Full Kevlar & Helmet, Proofed (5 Soak); Reistance: Lasers, Fire, Immune: Pain ammo effect

Advantages:

  • Military Training 6
  • Warlock 7
    • Aura Sight
  • Magick Bullets 3
  • Proofed Armor 3
  • Enhanced Defense 1

Disadvantages:

  • Moderate Enemy: A Particular Brotherhood Magebuster 2