Vampirism

Vampirism is a magickal effect, initially created by a combination of rituals performed by Vlad Tepes Dracula. It is not a disease, but an enchantment passed on alongside a disease.

Creation

Infection occurs by exchange of bodily fluids. Infection is unpredictable; sometimes the victim of a random attack is infected, sometimes somebody can drink a litre of vampire blood and not be infected. However, in general, the more of the vampire's bodily fluids the victim has in their blood, the higher the likelihood of infection. Some strains of vampirism are more infectious than others. Infection shows no symptoms, save for a dark tint to the infected person's aura.

Infection is not permanent; it lingers for about 3 weeks in most healthy people, assuming no further contact with the vampire. In addition, receiving the Eucharist cures infection instantly.

Should an infected person die, they rise as a vampire between 6 and 48 hours later, always during the night. The infected will not rise, however, if the head and the heart have been seperated.

Physiology (or lack thereof)

Vampires are physically dead. They do not require air, food or water. They do however, require sleep. While the vampire's body is now tireless, its mind is still fundamentally human.

The other notable feature of their physiology is the narcotic effect that blood has on them. Vampires do not, strictly speaking, require blood, but they grow increasingly irrational without it. Some vampires of exceptional willpower wean themselves onto animal blood, which apparently has a lesser effect that human blood. No known vampire, however, has been able to avoid drinking blood all together.

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Magickal Powers

Without exception, vampiric powers manifest only at night. All vampires gain enhanced strength, senses and speed during the hours of darkness, along with a kind of hypnotic ability. Some vampires have additional powers, such as weather control, shapeshifting, animal control or full fledged mental domination (possibly a strengthened version of the normal hypnosis).

Also without exception, vampires do not manifest magickal powers that the vampire who infected them did not have. This implies that Dracula, as the progenitor, must have possessed all such powers.

Vulnerabilities

Vampires have a number of weaknesses. They are spiritually aligned to Darkness, making them vulnerable to items associated with the Forces of Light. They are also allergic to garlic and seem unusually vulnerable to weapons made of wood. The latter two effects seem to be unintended side effects of the rituals that Dracula used to transform himself.

There are a number of alleged vampiric weakness which no vampire yet encountered has exhibited. Vampires are not harmed by sunlight or silver in any way. Vampires have no compulsion to count small objects.

Known Lineages

There are a number of known lineages with associated additional powers, as well as other lineages that the Agency has yet to trace back to their origin. These additional powers seems are not always passed on to a vampire's "child", even if the vampire exhibits them.

Line of Gabriel Iago Mesmerism and improved mental fortitude
Line of Elizabeth Bathory Transformation into Mist
Line of Rasputin Weather Control and increased resilience
Line of Jack the Ripper Animal Control and increased strength
Line of Mircalla Karnstein Shapeshifting into animals

Zombie Lords

While zombies are covered in their own article, mention ought to be made of ‘zombie lords’, who are in fact, a kind of vampire. These vampires, who seem to be origin of the zombie-virus, have received a mutated or imperfect kind of vampirism. They are invariably many vampiric generations removed from Dracula and cannot create other vampires. However, their bite carries the zombie-virus and they have the power to control zombies created from their personal strain of the zombie virus.