Words of Power

WORK IN PROGRESS

First Word of Shapeshifting: The wizard who speaks this word is transformed into the form of any animal he choses, as the Legendary Supernatural Power "Shapeshifting"

Second Word of Shapeshifting: The wizard who speak this word is returned to human form, after the use of the First Word

First Word of Space: As the Legendary Supernatural Power "Improved Teleportation", with both varients, except that the wizard may only teleport directly North or South of his current location.

Second Word of Space: As the Legendary Supernatural Power "Improved Teleportation", with both varients, except that the wizard may only telport directly East or West of his current location.

Third Word of Space: As the Legendary Supernatural Power "Improved Teleportation", with both varients, except that the wizard may only teleport directly towards or away from the Earth's core.

Word of Time: As the Major Supernatural Power "Time Travel"

Word of Healing: As the Major Supernatural Power "Healing"

Word of Command: As the Major Supernatual Power "Mind Control"

Word of Beasts: As the Major Supernatural Power "Animal Control"

Word of Fire: As the Major Supernatural Power "Greater Elemental Manipulation (Fire)"

Word of Water: As the Major Supernatural Power "Greater Elemental Manipulation (Water)"

Word of Air: As the Major Supernatural Power "Greater Elemental Manipulation (Air)"

Word of Earth: As the Major Supernatural Power "Greater Elemental Manipulation (Earth)"

Word of Masks: As the Major Supernatural Power "Petty Illusion"

Word of Forces: As the Major Supernatural Power "Telekinesis"

Word of Foresight: As the Major Supernatural Power "Precognition"

Word of Hellfire: As the Major Supernatural Attack "Hellfire"

Word of Custard: As the Major Supernatural Power "Greater Elemental Manipulation (Custard)"

Word of Radiation: As the Major Supernatural Power "Greater Elemental Manipulation (Radiation)"

Word of Opening: After the wizard speaks this word, all inanimate obstacles part before him. Doors will swing open, walls will crack apart, seas will part. The effect continues for as long as the wizard keeps walking.

Word of Billowing Smoke: As a combat action, the wizard vanishes, leaving a billowing cloud of choking black smoke. They are reconstituted in a location of their choosing up to 1 mile away next round.

Word of Protection: The wizard enjoys a Soak of 10 against all attacks.

Word of Hexes: Anyone who attempts to curse the wizard suffers the effect of the curse in the wizard's place.